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Deep, In the ForestNewsWeekly Update #13
In-game event

Weekly Update #13

Deep, In the Forest · published 28 Feb 2020, 03:58 UTC

All newsPlayers around this dateRead on Steam

Greetings, the inhabitants of our little forest!
In this update, we focused on improvements related to foes and cards. Reworking traits of foes should give more personality to regions and foes. Players can now play more cards per turn without fear of being on the next turn without cards. Improved readability of cards.

Changes in version 0.532.

Cards:

  1. Minimum draw of cards increased from 2 to 4. This change will allow players to play more cards during the turn.
  2. Updated the cards draw tutorial.
  3. Added color indication for numbers on cards. Each type of number has its own color. This should facilitate readability of cards.
  4. Improved the presentation of cards and tooltips. This has led to increased readability of text on cards and tooltips. Text now is more crisp.
  5. Fixed cases when the text of the cards went beyond the edges of the text area.


Foes:

  1. Reworked traits of foes. Again. Now traits are determined by regions. In the western region, the enemy uses traits with time delay. In the northern region, traits are activated when dealing damage, but have a chance of failure. In the eastern region, all traits are built on the principle of reactions to player actions. In the central region, a mix of different types of traits.
  2. Almost all the names of the traits were renamed to improve the player's associative memorization.
  3. Traits have been redesigned to support the modular structure. Now they have the effect and type of activation indicated. The effect can be used in different regions, while the type of activation is strictly linked to the region.
  4. Updated icons for traits. Icons indicate the effect. If the effect has different types of activation within the same region, then the icons of such effect will differ, but indicated with the same color.
  5. Added new types of reactions. Reaction to the healing of a player and to the defeat of another foe.


Campaign:

  1. Difficulty levels renamed.

What to expect in the following weekly updates:

  1. Keywords for cards. Already in the work. This will reduce the amount of text and make it easier to remember cards and effects.
  2. New cards. Art is ready, it's up to me now to add them to the game.
  3. New items.
  4. Improving the visual style of items.
More from Deep, In the Forest

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Game update23 May 2022Fixed the exit button in the main menuFixed the exit button in the main menuMajor update22 May 2022Global Graphics OverhaulWe are happy to announce a big game update! A colossal job has been done. We have redesigned all the graphics in the game! Also, the balance of the game has been reworked. Now the game is more friendly for new players. Have a good game!Community13 Oct 2021Global graphics redesignWe’ve decided to completely update graphics in Deep, In the Forest: To increase the visual quality and character development so that each character has their own temper and peculiarities; To make the environment more detailed and atmospheric. Up to the moment, we’ve redesigned all the characters. It only remains to redraw the environment. Also, we’re planning to add some visual effects, to arra…