Unification
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
114 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
114 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Energized! Airdashing, rocket boosting, and charge bombs! New Techniques · added charge bomb, by holding trigger and releasing upon charge · added rocket boosting, by holding grasp and holding jump · added air dashing, by jumping then holding grasp and pressing trigger · added enemy pulling/grabbing, by holding grasp and holding trigger · zero gravity climbing twist now allows total rotation control Energy · charge bomb uses 1/4 energy meter · rocket… | 12924001 | |
| In-game event | Climbing Rotation Overhaul and Cosmic Biome Redesigns Climbing · implemented vertical climbing rotation in 0G · added offsets and rotation to simulated hands when rotating while climbing to open up the arms more · prevented accidental repeated hand reswapping while climbing · added smoothing to hands after climbing release · removed airborne requirement for climbing Power Wheel Tutorial · added power wheel gravity toggle section in tutorial, repla… | 12594710 | |
| Game update | Laboratory Cooling Fans 2023.10.22.1 · added RGB cooling fans to frozen laboratory · cooling fans generate a propelling gust that lifts the player and objects · cooling fans can be temporarily disabled by attacking · added descriptions to the biomes · improved slider padding, making it easier to set a slider to 0% or 100% · fixed laser blast not hitting point-blank objects · fixed inventory swap breaking when swapping… | 12507342 | |
| In-game event | Menu Map added map to menu during a run · added vertical offset adjustment of the map with up/down on movement keys/joystick · improved positioning of map for visibility · decoupled time toggle power from timekeeper · allowed time nullification to continue during stun · fixed jackhammer hitbox initializing in an active state · fixed laser blast tip rotation timescale | 12444015 | |
| Game update | 2023.10.13.2 fixed regression in 2023.10.13.1 of broken swapping when picking up a 3rd item | 12439544 | |
| In-game event | Power Swap Wheel added power swap wheel, similar to the item swap wheel, replacing the gravity toggle button · allowed powers to be bound to upgrades · added description to upgrades when hovering · added effect/power title to upgrade descriptions · added energize power upgrade · added time toggle power upgrade · added gravity toggle power upgrade · added visible sector divisions and instant chosen sector marker… | 12438879 | |
| Game update | 2023.10.11.1 player gravity claw grasp float strength now decreases as velocity increases, allowing fall damage while preserving easy vaulting and edge grab reactions · added 0.2s input buffer for gravity shifting · improved alignment of item name in center of selection wheel · added purple spokes marking the sections of the selection wheel when the item wheel upgrade is equipped | 12418460 | |
| Game update | 2023.10.10.1 fixed LIV screen effect being visible when LIV is inactive · fixed cursed tomb boss not destroying enemies and gem growths · fixed cursed tomb boss framerate crash due to gem growth crush not checking if broken · prevented item wheel as a reward upgrade, limited to pre-run selection · replaced +1 HP with random item in shop · scaled prices for items to gems · converted blaster swap action to it… | 12407419 | |
| In-game event | Explore and fight for new upgrades to expand your powers added pre-run upgrade management to toggle any/all upgrades, Modify -> Upgrade · added multishift upgrade, allowing multiple gravity shifts in a single jump · converted wall jump to an upgrade · converted enemy dash to an upgrade · converted gravity toggle to an upgrade · converted completed item wheel to an upgrade · added upgrade item to crate and shop · added Continue button to upgrade scree… | 12321110 | |
| In-game event | Steam SHMUP Fest 2023 Demo released demo with tutorial and first 3 biomes · added message to credits for demo · added Rebuild option in Modify menu to toggle permadeath · added Energy Whip upgrade which replaces laser with whip · added rotating blast tip and shockwave rings to laser · added dissipation timer to laser · added energy wheel fade from green to yellow when energized and depleting · adjusted floater model and… | 12276158 | |
| Game update | 2023.08.20.1 - Subtitle Accessibility added sound when subtitle plays · subtitles now display in screen-space instead of world space if not using XR · added vsync toggle to options -> visuals, enabled by default · increased color variation and brightness in first two biomes | 11987135 | |
| Game update | 2023.08.14.1 Improved transition to 0G by preserving head and right hand direction, compensating with smoothed body and neck rotation | 11939215 | |
| Game update | 2023.08.10.1 fixed map rotation desync upon opening the map, rotating, then using a teleporter · moved vault tooltip next to grasp tooltip · added walljump tooltip · increased wall height in tutorial to require walljump | 11916343 | |
| Game update | 2023.06.26.1 - Seed of Revenge No longer will dying return you to all the way to the beginning, forcing you to retread early biomes, unable to retry the challenge that bested you because the seed is lost. Get revenge with immediate respawns at the beginning of the level, or retry the entire run by learning the seed upon ejection. · seed is now shown above stats on menu, with an initial ? if unseeded or ! if seeded · unseeded… | 11564508 | |
| Game update | 2023.06.23.1 adjusted event horizon tower to include platforms in the climbing shaft · prevented lock-on behind player · fixed gem growth disappearing before properly exploding if the block it grows from is destroyed · added gravity dashing: while grasping tool hand claw and locked-on to enemy, pull tool trigger to dash towards enemies and pull them off the ground · added enemy grabbing: enemies touched by… | 11547938 | |
| Game update | 2023.06.12.3 fixed grab whip not moving the full distance to the item · added auto aiming whip and blaster for closest enemy in sights · tuned scorched canyon micro levels for variety and brevity · disabled gliding while grounded · fixed gravity shifting sometimes not being available while still being able to jump from the ground · fixed enemy detection lines staying visible after killing | 11452991 | |
| Game update | 2023.06.11.9 decreased EVA braking · increased EVA rotation · increased EVA base propulsion · increased stun time of non-energized fall impact from 0.5 to 2 unless using shock absorbers · increased default XR framerate to 120Hz · improved XR rotation smoothness when frame timing is inconsistent | 11446330 | |
| Game update | 2023.06.11.1 - properly disposed of inventory items pushed to storage - upgrade menu is skipped on mid-biome levels and after event horizon - biome subtitle now only shown on first level of biome - upgrade menu list now shows only 3 unchosen upgrades instead of full list - removed skip upgrade button - fixed simulated hmd rotation locking in menu when pressing inventory swap or gravity toggle buttons - prev… | 11444852 | |
| Game update | 2023.06.10.1 - added intro and enemy micro levels to scorched canyon before full level - removed claw force pull effect on player | 11441516 | |
| In-game event | Walljumping, Gem Powers, Gravity Claws, Inventory Wheel Design - changed energy orbs to octahedral gems - increased gem attraction after getting within close range - added energy depletion over time - added energy decay buffer which depletes based on energy consumption - added energy depletion when blaster is fired - added cycling pitch based sound when energized and collecting gems - refill energy timer if gravity shifting while energized - use up… | 11425654 | |
| In-game event | Enemy and Game Loop Overhaul Design - filling up the energy ring with 10 orbs now gives 1 health back, instead of providing an upgrade point - 1 upgrade is now always provided upon level end - restricted gravity-shifting to once per air-time - prevented climbing while moving upwards quickly - extended left claw into climbing position while falling - removed gold chunks from wall blocks for performance and game balance cons… | 11142360 | |
| In-game event | Experimental support for Non-VR: Flatscreen, Gamepad, Keyboard+Mouse - added support for non-VR (flatscreen, gamepad, keyboard+mouse), toggled in Options -> Visuals -> Use XR - added keyboard+mouse input remapping to Options -> Controls -> Keymap - added mouse menu and game sensitivity sliders to Options -> Controls -> Mouse - added laser pointer to right claw - moved scrolling/map rotation to left hand stick - changed colors and positions of compass arrows for… | 10989818 | |
| In-game event | Tutorial redesign, Visual upgrades Design - redesigned tutorial to teach exploration, key collection, teleporter, zero G, and lore - prevented impact damage in tutorial - prevented multihits and impact damage from hawks - hawk now retreats momentarily after attacking - hawk aggression radius decreased Sounds - collecting money now dynamically generates sound based on a scale - swapped ambience and music of Event Horizon and Core… | 10762212 | |
| Game update | 2023.03.05.1 - Upgraded Unity packages for rendering and input performance optimizations | 10697105 | |
| Game update | Desktop view spectating improvements - Added "Show Avatar" toggle to "Visuals" menu, for recording 3rd person viewpoints with LIV - Desktop view now uses smoothed wide-FOV camera for better spectating/recording/streaming | 10676461 | |
| Steam news | Unification is available now! Try it today! Join the discord, leave feedback in the Steam Community forums, post a review! Unification is just beginning! | — | |
| Announcement | Available on all VR headsets March 1st! On March 1st, Unification will be available on Steam Early Access for $14.99 | — | |
| Esports | Developer Gameplay Free your mind from the shackles of the body and let your dreams become reality! Unification is an exploration of the synchronization of movement and motivation. This roguelike metroidvania uses subconscious pattern recognition to pull the brain forwards, and the careful mix of procedurally generated and crafted destructible environment acts as the immediate playground for the body. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.