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UnificationNewsEnemy and Game Loop Overhaul
In-game event

Enemy and Game Loop Overhaul

Unification · published 3 May 2023, 03:18 UTC · build 11142360

All newsPlayers around this dateRead on Steam

Design
- filling up the energy ring with 10 orbs now gives 1 health back, instead of providing an upgrade point
- 1 upgrade is now always provided upon level end
- restricted gravity-shifting to once per air-time
- prevented climbing while moving upwards quickly
- extended left claw into climbing position while falling
- removed gold chunks from wall blocks for performance and game balance consistency
- removed prices from shop items to encourage using items without needing to grind money collection
- removed item targeting action and replaced with auto continuous pickup
- automatically swap to 3rd person camera when avatar is enabled
- increased whip hitbox radius by 50%
- added -vrmode launch option to control whether XR is requested
- allowed timekeeper to continue controlling time while swapped to inventory
- added low-speed hitbox to spikes dealing 1 damage
- increased minimum death speed for spikes to require falling multiple blocks of distance
- added 0.1s hitlag locking enemies in place during a damaging hit
- prevented knockback stacking on enemies when in hitlag
- frog now explodes upon death
- frog now always dismounts the ceiling upon receiving damage
- allowed scorpion to quickly combo into another attack if the player doesn't reposition after getting hit
Visuals
- added smoke trails when enemies are launched
- changed frog color to orange, added white belly
- added balled-up rolling stun animation to scorpion
- added dark accents to scorpion
- added light accents to hawk
- replaced matching-wall-color spikes with consistent white
Fixes
- tuned gravity shift head camera compensation to match rotation
- fixed event horizon loop seam timing inconsistency
- improved smoothness of rotation while climbing
- improved double jump magnitude consistency
- enabled interpolation to energy orbs for smooth movement while using timekeeper
- decoupled joystick and mouse movement to work independently and without conflict
- tutorial tips now only swap between controller and keyboard tips when a mouse click or bumper press is detected
- improved consistency of mouse movement in menu on variable framerates
- fixed controller detection not occurring on Steam Deck
- adjusted controller tutorial tips to use Xbox terms
- fixed flickering of menu fade on first opening
- added trap triggering to grappling hook rope
- added 1.5s auto reset timer to hammer
- ensured stats are updated instantly when damaged or collecting money

More from Unification

Other announcements

All news
Major update14 Sep 2026Focused GravityAdded "Some Assembly Required" lunar factory achievement Added "Unified" complete run achievement Added preference for gravity compass indicator - Enabled by default - Displays a reticle aligned with the facing cardinal direction Gravity Compass ring and indicator pulses when attempted gravity shifting is blocked Moved Wall Color Orb from Gravity Compass to Mini Map Added side arrows to Gravity…Game update18 Apr 2026Resuming DevelopmentI've built a critical mass of game design ideas that can fit within the Unification framework, and have a stable job with the freedom to pursue development of Unification once more. Some possibilities to look forward to: · secondary actions for tools · movement puzzles to charge and unlock gates · achievements · smoother tutorial ramp · improved checkpoint capability · dynamic camera movement ·…In-game event21 Dec 2023Quest Markers, Jacquard Quips, Block TexturesAdded Map yellow quest markers, showing the farthest unexplored room in each branch · Adjusted map player/spawn/end markers · Added physical spawn purple cube object to match map spawn marker · Added floor textures distinct from walls, improving player orientation clarity · Items/Upgrades/Money state is preserved upon entering a level, and restored upon resetting/respawning in a level · Added J…