
Design
- filling up the energy ring with 10 orbs now gives 1 health back, instead of providing an upgrade point
- 1 upgrade is now always provided upon level end
- restricted gravity-shifting to once per air-time
- prevented climbing while moving upwards quickly
- extended left claw into climbing position while falling
- removed gold chunks from wall blocks for performance and game balance consistency
- removed prices from shop items to encourage using items without needing to grind money collection
- removed item targeting action and replaced with auto continuous pickup
- automatically swap to 3rd person camera when avatar is enabled
- increased whip hitbox radius by 50%
- added -vrmode launch option to control whether XR is requested
- allowed timekeeper to continue controlling time while swapped to inventory
- added low-speed hitbox to spikes dealing 1 damage
- increased minimum death speed for spikes to require falling multiple blocks of distance
- added 0.1s hitlag locking enemies in place during a damaging hit
- prevented knockback stacking on enemies when in hitlag
- frog now explodes upon death
- frog now always dismounts the ceiling upon receiving damage
- allowed scorpion to quickly combo into another attack if the player doesn't reposition after getting hit
Visuals
- added smoke trails when enemies are launched
- changed frog color to orange, added white belly
- added balled-up rolling stun animation to scorpion
- added dark accents to scorpion
- added light accents to hawk
- replaced matching-wall-color spikes with consistent white
Fixes
- tuned gravity shift head camera compensation to match rotation
- fixed event horizon loop seam timing inconsistency
- improved smoothness of rotation while climbing
- improved double jump magnitude consistency
- enabled interpolation to energy orbs for smooth movement while using timekeeper
- decoupled joystick and mouse movement to work independently and without conflict
- tutorial tips now only swap between controller and keyboard tips when a mouse click or bumper press is detected
- improved consistency of mouse movement in menu on variable framerates
- fixed controller detection not occurring on Steam Deck
- adjusted controller tutorial tips to use Xbox terms
- fixed flickering of menu fade on first opening
- added trap triggering to grappling hook rope
- added 1.5s auto reset timer to hammer
- ensured stats are updated instantly when damaged or collecting money