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Unification
News
2023.06.23.1
Game update
2023.06.23.1
Unification
· published
23 Jun 2023, 22:25 UTC
· build
11547938
All news
Players around this date
Read on Steam
adjusted event horizon tower to include platforms in the climbing shaft
prevented lock-on behind player
fixed gem growth disappearing before properly exploding if the block it grows from is destroyed
added gravity dashing: while grasping tool hand claw and locked-on to enemy, pull tool trigger to dash towards enemies and pull them off the ground
added enemy grabbing: enemies touched by grasping claws will be grabbed in the tool hand and highlighted orange, can be thrown by pulling tool trigger
improved teleporter visuals
removed whip attack, replaced with laser blaster
added delay to energized black hole shot
fixed unintended micro rotations in XR by preventing accrual of interpolation offset unless using mouse
increased size of snail
snail now receives launching knockback upon hit
increased enemy health and gems to improve balance with new laser blaster and enemy grabbing options
More from Unification
Other announcements
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Major update
14 Sep 2026
Focused Gravity
Added "Some Assembly Required" lunar factory achievement Added "Unified" complete run achievement Added preference for gravity compass indicator - Enabled by default - Displays a reticle aligned with the facing cardinal direction Gravity Compass ring and indicator pulses when attempted gravity shifting is blocked Moved Wall Color Orb from Gravity Compass to Mini Map Added side arrows to Gravity…
Game update
18 Apr 2026
Resuming Development
I've built a critical mass of game design ideas that can fit within the Unification framework, and have a stable job with the freedom to pursue development of Unification once more. Some possibilities to look forward to: · secondary actions for tools · movement puzzles to charge and unlock gates · achievements · smoother tutorial ramp · improved checkpoint capability · dynamic camera movement ·…
In-game event
21 Dec 2023
Quest Markers, Jacquard Quips, Block Textures
Added Map yellow quest markers, showing the farthest unexplored room in each branch · Adjusted map player/spawn/end markers · Added physical spawn purple cube object to match map spawn marker · Added floor textures distinct from walls, improving player orientation clarity · Items/Upgrades/Money state is preserved upon entering a level, and restored upon resetting/respawning in a level · Added J…