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UnificationNewsWalljumping, Gem Powers, Gravity Claws, Inventory Wheel
In-game event

Walljumping, Gem Powers, Gravity Claws, Inventory Wheel

Unification · published 8 Jun 2023, 19:39 UTC · build 11425654

All newsPlayers around this dateRead on Steam

Design
- changed energy orbs to octahedral gems
- increased gem attraction after getting within close range
- added energy depletion over time
- added energy decay buffer which depletes based on energy consumption
- added energy depletion when blaster is fired
- added cycling pitch based sound when energized and collecting gems
- refill energy timer if gravity shifting while energized
- use up 0.5 energy per gravity shift
- use up 2 energy per stun
- added energized version of laser pointer
- added movement speed buff while energized
- added black hole shot while energized
- added boot rockets while energized
- increased gem attraction while energized
- added attacking claws
- added boosting when using claws
- added angular drag and braking when using claws in EVA
- activate 0.7 gravity while holding either of the gravity claws down
- integrated pickup targeting toggle into tool claw grasping
- added gem suction while using left claw
- added gravity toggle and energizing toggle on the secondary face button/Z
- slowed down time during inventory
- added item selection wheel during inventory swap
- added shifting to second layer on wheel with tool claw grasp
- added dedicated blaster selection to wheel with trigger
- added wall jumping
- prevented wall jumping when falling too quickly
- prevented wall drag unless within a range of speed moving upwards
- increased max airborne gravity rotation cooldown
- restored gravity shifting upon stomp or walljump
- disabled stomping while in 0G
- increased stomp damage to 3
- removed vertical angle multiplier on right hand for more consistent aiming
- added back in vertical scaling to speed instead of angle
- enabled instant control of camera movement in first person xr simulation, instead of smoothing
- increased vertical range of xr hmd simulation
- added large sphere for detecting enemies
- added pointer line for detected enemies
- added purple highlighting to enemies when detected
- decreased beast trap damage from instakill to 2, added upwards knockback
- increased size of hawk, frog, and scorpion
- added stun period after damage kills player
- added hp to crates
- added crates to all dead ends
- added fallback max hp up to crate if no entities can be generated without duplication
- enabled randomized choose from 3 upgrades after each level
- re-enabled prices on shop items
- added repair to the shop
- added max hp upgrade to shop
- increased jackhammer damage to 4
- prevented items from being destroyed in crush
- added gem growth which is stompable, 4 health, spawns 30 gems
- added gem wall greeble to biomes
- added large gem to jar
- added stompability to capsules
- added capsule smoke ring
- adjusted tutorial sequence flow to account for no key
- added back in targeting state to tutorial
- updated text for new Up/Down inputs on gamepad
- reworked tutorial to teach hotswapping and blaster forcing
- added separate hit effect sound management
- adjusted sounds for death and hits
- changed default menu button to tab
- added master volume slider to sound menu

Visuals
- improved frozen laboratory and gravity grotto colors
- improved brightness ramp for entities
- decreased saturation of blue brick colors in gravity grotto
- added walldragging puffs
- added screen space stats and energy counter
- increased contrast on uv ramp materials
- adjusted teleporter ring to green when active
- adjusted scorched canyon secondary color to ashy
- updated colors of capsules
- prevented rope from rendering on whip
- changed color of gems and trails
- added highlight hit effect to cactus
- changed claws to white
- changed claw highlight to dark orange
- changed minecart debris to dark purple
- inverted cat avatar torso
- adjusted colors on cat avatar
- adjusted avatar view to be over the shoulder for better view of right hand
- added overlay minimap for non-xr
- added rim lighting effect to entities
- hide stats and energy wheel on hand in non-xr
- straightened out left hand in xr simulation, as seeing stats or map is no longer necessary
- added highlighting to inputs in tutorial tip text
- added current max hp to stats

Fixes
- tuned ambience volume levels per biome
- improved energy orb collection hitbox
- prevented grounding while gliding
- fixed order of grounding detection
- only show grab whip if in confirmed grab
- fixed ambient sounds and music while time stopped
- prevented shots while mid grab or initiating grab
- fixed cactus not dealing damage when stomped
- added player velocity to grappling hook shot
- reset enemy velocity when in hitlag
- prevented grounding when changing vertical speed across 0
- fixed gravity grid behavior when swapping to zero g
- fixed stun highlighting not matching stun time
- fixed not being able to gravity shift consecutively while grounded and in tight spaces
- fixed crate not spawning all possible rewards of area
- generated crate rewards at the level start
- prevented haptics on controller while using mouse
- give back gravity shift upon glancing blow of wall
- always make gravity shift available when grounded
- corrected gravity realignment direction calculation when using down by reflecting and inverting
- fixed calculation of downward gravity shift by normalizing vectors
- ensure gravity shift is returned quickly when using failsafe timer
- ensured effects are controlled by effects mixer

More from Unification

Other announcements

All news
Major update14 Sep 2026Focused GravityAdded "Some Assembly Required" lunar factory achievement Added "Unified" complete run achievement Added preference for gravity compass indicator - Enabled by default - Displays a reticle aligned with the facing cardinal direction Gravity Compass ring and indicator pulses when attempted gravity shifting is blocked Moved Wall Color Orb from Gravity Compass to Mini Map Added side arrows to Gravity…Game update18 Apr 2026Resuming DevelopmentI've built a critical mass of game design ideas that can fit within the Unification framework, and have a stable job with the freedom to pursue development of Unification once more. Some possibilities to look forward to: · secondary actions for tools · movement puzzles to charge and unlock gates · achievements · smoother tutorial ramp · improved checkpoint capability · dynamic camera movement ·…In-game event21 Dec 2023Quest Markers, Jacquard Quips, Block TexturesAdded Map yellow quest markers, showing the farthest unexplored room in each branch · Adjusted map player/spawn/end markers · Added physical spawn purple cube object to match map spawn marker · Added floor textures distinct from walls, improving player orientation clarity · Items/Upgrades/Money state is preserved upon entering a level, and restored upon resetting/respawning in a level · Added J…