Unification · published · build 11425654

Design
- changed energy orbs to octahedral gems
- increased gem attraction after getting within close range
- added energy depletion over time
- added energy decay buffer which depletes based on energy consumption
- added energy depletion when blaster is fired
- added cycling pitch based sound when energized and collecting gems
- refill energy timer if gravity shifting while energized
- use up 0.5 energy per gravity shift
- use up 2 energy per stun
- added energized version of laser pointer
- added movement speed buff while energized
- added black hole shot while energized
- added boot rockets while energized
- increased gem attraction while energized
- added attacking claws
- added boosting when using claws
- added angular drag and braking when using claws in EVA
- activate 0.7 gravity while holding either of the gravity claws down
- integrated pickup targeting toggle into tool claw grasping
- added gem suction while using left claw
- added gravity toggle and energizing toggle on the secondary face button/Z
- slowed down time during inventory
- added item selection wheel during inventory swap
- added shifting to second layer on wheel with tool claw grasp
- added dedicated blaster selection to wheel with trigger
- added wall jumping
- prevented wall jumping when falling too quickly
- prevented wall drag unless within a range of speed moving upwards
- increased max airborne gravity rotation cooldown
- restored gravity shifting upon stomp or walljump
- disabled stomping while in 0G
- increased stomp damage to 3
- removed vertical angle multiplier on right hand for more consistent aiming
- added back in vertical scaling to speed instead of angle
- enabled instant control of camera movement in first person xr simulation, instead of smoothing
- increased vertical range of xr hmd simulation
- added large sphere for detecting enemies
- added pointer line for detected enemies
- added purple highlighting to enemies when detected
- decreased beast trap damage from instakill to 2, added upwards knockback
- increased size of hawk, frog, and scorpion
- added stun period after damage kills player
- added hp to crates
- added crates to all dead ends
- added fallback max hp up to crate if no entities can be generated without duplication
- enabled randomized choose from 3 upgrades after each level
- re-enabled prices on shop items
- added repair to the shop
- added max hp upgrade to shop
- increased jackhammer damage to 4
- prevented items from being destroyed in crush
- added gem growth which is stompable, 4 health, spawns 30 gems
- added gem wall greeble to biomes
- added large gem to jar
- added stompability to capsules
- added capsule smoke ring
- adjusted tutorial sequence flow to account for no key
- added back in targeting state to tutorial
- updated text for new Up/Down inputs on gamepad
- reworked tutorial to teach hotswapping and blaster forcing
- added separate hit effect sound management
- adjusted sounds for death and hits
- changed default menu button to tab
- added master volume slider to sound menu
Visuals
- improved frozen laboratory and gravity grotto colors
- improved brightness ramp for entities
- decreased saturation of blue brick colors in gravity grotto
- added walldragging puffs
- added screen space stats and energy counter
- increased contrast on uv ramp materials
- adjusted teleporter ring to green when active
- adjusted scorched canyon secondary color to ashy
- updated colors of capsules
- prevented rope from rendering on whip
- changed color of gems and trails
- added highlight hit effect to cactus
- changed claws to white
- changed claw highlight to dark orange
- changed minecart debris to dark purple
- inverted cat avatar torso
- adjusted colors on cat avatar
- adjusted avatar view to be over the shoulder for better view of right hand
- added overlay minimap for non-xr
- added rim lighting effect to entities
- hide stats and energy wheel on hand in non-xr
- straightened out left hand in xr simulation, as seeing stats or map is no longer necessary
- added highlighting to inputs in tutorial tip text
- added current max hp to stats
Fixes
- tuned ambience volume levels per biome
- improved energy orb collection hitbox
- prevented grounding while gliding
- fixed order of grounding detection
- only show grab whip if in confirmed grab
- fixed ambient sounds and music while time stopped
- prevented shots while mid grab or initiating grab
- fixed cactus not dealing damage when stomped
- added player velocity to grappling hook shot
- reset enemy velocity when in hitlag
- prevented grounding when changing vertical speed across 0
- fixed gravity grid behavior when swapping to zero g
- fixed stun highlighting not matching stun time
- fixed not being able to gravity shift consecutively while grounded and in tight spaces
- fixed crate not spawning all possible rewards of area
- generated crate rewards at the level start
- prevented haptics on controller while using mouse
- give back gravity shift upon glancing blow of wall
- always make gravity shift available when grounded
- corrected gravity realignment direction calculation when using down by reflecting and inverting
- fixed calculation of downward gravity shift by normalizing vectors
- ensure gravity shift is returned quickly when using failsafe timer
- ensured effects are controlled by effects mixer