Energized! Airdashing, rocket boosting, and charge bombs!

major update

Unification · build 12924001 · published

On SteamNotes only · this build shipped before we watched the app


New Techniques

  • added charge bomb, by holding trigger and releasing upon charge
  • added rocket boosting, by holding grasp and holding jump
  • added air dashing, by jumping then holding grasp and pressing trigger
  • added enemy pulling/grabbing, by holding grasp and holding trigger
  • zero gravity climbing twist now allows total rotation control


Energy

  • charge bomb uses 1/4 energy meter
  • rocket boosting uses fuel meter and some energy
  • air dashing uses 1/4 fuel meter and some energy
  • added low HP red flashing at 1HP
  • added low HP healing if energy recovers past 3/4 meter
  • added built-in shock absorber for impacts using 1/2 meter if available
  • energy now recovers over time
  • energy now recovers when moving quickly
  • added black/white gravity shift indicator to background of energy meter


Levels

  • split gravity grotto into water bubble level and exploration/shop level
  • split frozen laboratory into falling level and exploration/shop level
  • split cursed tomb into minecart pit explosive puzzle level, exploration/shop level, boss level
  • split event horizon into vertical gravity sled level, zero gravity block level, falling tower level


Upgrades

  • added upgrade manager to in-game menu to toggle unlocked upgrades at will
  • added gem magnet upgrade, pulling them close for easy collection
  • added gem charger upgrade, more energy from gems
  • added implosion catalyst upgrade, faster bomb charging with bigger blast radius
  • added dream catcher upgrade, faster energy recovery when moving quickly
  • added rocket reservoir upgrade, more rocket fuel and less energy usage
  • added shifting gyroscope, repeated gravity shifts without landing
  • added enemy yank, longer range enemy pulling with stun
  • added gravity claws, more powerful airdash and less energy usage


Enemies

  • fixed scorpion leaving stun before reaching ground when thrown
  • fixed snail following player gravity erroneously
  • added green gravity frog, which leaps using the player's gravity
  • added orange/blue coloring to inversion frog based on current gravity
  • added more enemies to capsules
  • decreased max spike damage to 2, preventing full HP instakills


Visuals/Effects

  • treasure crate is now purple/gold
  • explosive crate is now red/silver
  • cursed tomb room coloring algorithm adjusted for uniqueness and feel
  • curled up avatar legs when climbing or zero gravity is active
  • added black stripes to avatar tail
  • added blue tail rocket flames to avatar
  • added purple rocket boot flames
  • minimap changes side based on first-person/avatar


Options

  • improved compatibility of VR hand/input swapping
  • simplified controls menu with cycling filter based on current scheme
  • added option to hide stats
  • added option to hide energy meter
  • added universal "back" input to menu, allowing easier menu traversal