Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
UnificationNewsEnergized! Airdashing, rocket boosting, and charge bombs!
Major update

Energized! Airdashing, rocket boosting, and charge bombs!

Unification · published 10 Dec 2023, 20:33 UTC · build 12924001

All newsPlayers around this dateRead on Steam


New Techniques

  • added charge bomb, by holding trigger and releasing upon charge
  • added rocket boosting, by holding grasp and holding jump
  • added air dashing, by jumping then holding grasp and pressing trigger
  • added enemy pulling/grabbing, by holding grasp and holding trigger
  • zero gravity climbing twist now allows total rotation control


Energy

  • charge bomb uses 1/4 energy meter
  • rocket boosting uses fuel meter and some energy
  • air dashing uses 1/4 fuel meter and some energy
  • added low HP red flashing at 1HP
  • added low HP healing if energy recovers past 3/4 meter
  • added built-in shock absorber for impacts using 1/2 meter if available
  • energy now recovers over time
  • energy now recovers when moving quickly
  • added black/white gravity shift indicator to background of energy meter


Levels

  • split gravity grotto into water bubble level and exploration/shop level
  • split frozen laboratory into falling level and exploration/shop level
  • split cursed tomb into minecart pit explosive puzzle level, exploration/shop level, boss level
  • split event horizon into vertical gravity sled level, zero gravity block level, falling tower level


Upgrades

  • added upgrade manager to in-game menu to toggle unlocked upgrades at will
  • added gem magnet upgrade, pulling them close for easy collection
  • added gem charger upgrade, more energy from gems
  • added implosion catalyst upgrade, faster bomb charging with bigger blast radius
  • added dream catcher upgrade, faster energy recovery when moving quickly
  • added rocket reservoir upgrade, more rocket fuel and less energy usage
  • added shifting gyroscope, repeated gravity shifts without landing
  • added enemy yank, longer range enemy pulling with stun
  • added gravity claws, more powerful airdash and less energy usage


Enemies

  • fixed scorpion leaving stun before reaching ground when thrown
  • fixed snail following player gravity erroneously
  • added green gravity frog, which leaps using the player's gravity
  • added orange/blue coloring to inversion frog based on current gravity
  • added more enemies to capsules
  • decreased max spike damage to 2, preventing full HP instakills


Visuals/Effects

  • treasure crate is now purple/gold
  • explosive crate is now red/silver
  • cursed tomb room coloring algorithm adjusted for uniqueness and feel
  • curled up avatar legs when climbing or zero gravity is active
  • added black stripes to avatar tail
  • added blue tail rocket flames to avatar
  • added purple rocket boot flames
  • minimap changes side based on first-person/avatar


Options

  • improved compatibility of VR hand/input swapping
  • simplified controls menu with cycling filter based on current scheme
  • added option to hide stats
  • added option to hide energy meter
  • added universal "back" input to menu, allowing easier menu traversal
More from Unification

Other announcements

All news
Major update14 Sep 2026Focused GravityAdded "Some Assembly Required" lunar factory achievement Added "Unified" complete run achievement Added preference for gravity compass indicator - Enabled by default - Displays a reticle aligned with the facing cardinal direction Gravity Compass ring and indicator pulses when attempted gravity shifting is blocked Moved Wall Color Orb from Gravity Compass to Mini Map Added side arrows to Gravity…Game update18 Apr 2026Resuming DevelopmentI've built a critical mass of game design ideas that can fit within the Unification framework, and have a stable job with the freedom to pursue development of Unification once more. Some possibilities to look forward to: · secondary actions for tools · movement puzzles to charge and unlock gates · achievements · smoother tutorial ramp · improved checkpoint capability · dynamic camera movement ·…In-game event21 Dec 2023Quest Markers, Jacquard Quips, Block TexturesAdded Map yellow quest markers, showing the farthest unexplored room in each branch · Adjusted map player/spawn/end markers · Added physical spawn purple cube object to match map spawn marker · Added floor textures distinct from walls, improving player orientation clarity · Items/Upgrades/Money state is preserved upon entering a level, and restored upon resetting/respawning in a level · Added J…