Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
UnificationNewsTutorial redesign, Visual upgrades
In-game event

Tutorial redesign, Visual upgrades

Unification · published 14 Mar 2023, 05:00 UTC · build 10762212

All newsPlayers around this dateRead on Steam

Design
- redesigned tutorial to teach exploration, key collection, teleporter, zero G, and lore
- prevented impact damage in tutorial
- prevented multihits and impact damage from hawks
- hawk now retreats momentarily after attacking
- hawk aggression radius decreased
Sounds
- collecting money now dynamically generates sound based on a scale
- swapped ambience and music of Event Horizon and Core Collapse
- pressing "back" in menu now plays a different sound
Visuals
- converted teleporter map visuals to use continuous rotation
- swapped biome index and energy level on stats to prevent overlap with player claw base
- removed snap turn arrow indicator on gravity-shifting
- adjusted tutorial colors
- added more vibrant colors to player hand capsules
- fireflies in gravity grotto now glow from dim orange to bright green
- updated energy orb color
- added orange trail to energy orbs
- added collection effect for energy orbs
- recolored gravity grotto low-gravity field to blue
- redesigned minecart rubble to be more chunky
- redesigned spikes to be more gnarly and visible
Fixes
- fixed gravity block not being destroyed by Cursed Tomb boss
- eliminated unnecessary function calls on non-zero-gravity climbables
- prevented XR interaction function calls when un-paused
- fixed regression of climbable release event not triggering
- improved rendering performance of Event Horizon control rod tower

More from Unification

Other announcements

All news
Major update14 Sep 2026Focused GravityAdded "Some Assembly Required" lunar factory achievement Added "Unified" complete run achievement Added preference for gravity compass indicator - Enabled by default - Displays a reticle aligned with the facing cardinal direction Gravity Compass ring and indicator pulses when attempted gravity shifting is blocked Moved Wall Color Orb from Gravity Compass to Mini Map Added side arrows to Gravity…Game update18 Apr 2026Resuming DevelopmentI've built a critical mass of game design ideas that can fit within the Unification framework, and have a stable job with the freedom to pursue development of Unification once more. Some possibilities to look forward to: · secondary actions for tools · movement puzzles to charge and unlock gates · achievements · smoother tutorial ramp · improved checkpoint capability · dynamic camera movement ·…In-game event21 Dec 2023Quest Markers, Jacquard Quips, Block TexturesAdded Map yellow quest markers, showing the farthest unexplored room in each branch · Adjusted map player/spawn/end markers · Added physical spawn purple cube object to match map spawn marker · Added floor textures distinct from walls, improving player orientation clarity · Items/Upgrades/Money state is preserved upon entering a level, and restored upon resetting/respawning in a level · Added J…