How long do games like this hold their players, and where is this one on that curve? · 511 action games on a curve
Action games, every price and launch size · pick a price and a size to narrow it; a cohort needs 20 games for its own curve
A game’s launch level is the best of its first three monthly averages; every later month is a share of it, so the curve reads as a share of launch, not as players. The band is the 25th to 75th percentile of the cohort’s games at each month, drawn wherever 20 games have reached that month (511 at launch, 468 at month 12, 383 at month 36). Month 0 is the launch month, which usually holds the launch spike, so most games are under half by month 1 or 2. Monthly averages come from the imported archive back to 2012 and SteamPeaks’ own daily rollups after it. Recomputed weekly, last on 12 Sep 2026. How this is computed. Data by SteamPeaks.com.
| # | Game | Half-life | Share now | Standing | Tracked | |
|---|---|---|---|---|---|---|
| 151 | SEEP UniverseSEEP Universe | 2 monthsat month 2 | 0.0%of launch | Quieter than 100% of action games at month 1340th percentile, its cohort | 135 months5 revival months | |
| 152 | RedemptionRedemption | 2 monthsat month 2 | 0.0%of launch | Quieter than 100% of action games at month 1210th percentile, its cohort | 122 monthsno revival | |
| 153 | SolarixSolarix | 2 monthsat month 2 | 0.0%of launch | Quieter than 100% of action games at month 1370th percentile, its cohort | 138 months3 revival months | |
| 154 | Foreign Legion: Multi MassacreForeign Legion: Multi Massacre | 2 monthsat month 2 | 0.0%of launch | Quieter than 100% of action games at month 1690th percentile, its cohort | 170 monthsno revival | |
| 155 | PixelJunk™ Shooter UltimatePixelJunk™ Shooter Ultimate | 2 monthsat month 2 | 7.7%of launch | Holds better than 88% of action games at month 13188th percentile, its cohort | 132 months2 revival months | |
| 156 | Not without my donutsNot without my donuts | 2 monthsat month 2 | 0.0%of launch | Quieter than 100% of action games at month 1360th percentile, its cohort | 137 months5 revival months | |
| 157 | Drive to HellDrive to Hell | 2 monthsat month 2 | 0.0%of launch | Quieter than 100% of action games at month 1400th percentile, its cohort | 141 months1 revival month | |
| 158 | Rex RocketRex Rocket | 2 monthsat month 2 | 0.0%of launch | Quieter than 100% of action games at month 1460th percentile, its cohort | 147 monthsno revival | |
| 159 | Azure Striker GunvoltAzure Striker Gunvolt | 2 monthsat month 2 | 8.9%of launch | Holds better than 61% of action games at month 12761th percentile, its cohort | 128 monthsno revival | |
| 160 | Batman™: Arkham Origins Blackgate - Deluxe EditionBatman™: Arkham Origins Blackgate - Deluxe Edition | 2 monthsat month 2 | 31.3%of launch | Holds better than 91% of action games at month 14991th percentile, its cohort | 150 monthsno revival | |
| 161 | Devil's DareDevil's Dare | 2 monthsat month 2 | 0.0%of launch | Quieter than 100% of action games at month 1430th percentile, its cohort | 144 monthsno revival | |
| 162 | Deadly 30Deadly 30 | 2 monthsat month 2 | 6.6%of launch | Holds better than 77% of action games at month 11777th percentile, its cohort | 118 monthsno revival | |
| 163 | Jet GunnerJet Gunner | 2 monthsat month 2 | 0.0%of launch | Quieter than 100% of action games at month 1450th percentile, its cohort | 146 months5 revival months | |
| 164 | FIVE: Guardians of DavidFIVE: Guardians of David | 2 monthsat month 2 | 0.0%of launch | Quieter than 100% of action games at month 1310th percentile, its cohort | 132 monthsno revival | |
| 165 | Velocity®UltraVelocity®Ultra | 2 monthsat month 2 | 0.0%of launch | Quieter than 100% of action games at month 1530th percentile, its cohort | 154 months3 revival months | |
| 166 | Guns, Gore & CannoliGuns, Gore & Cannoli | 2 monthsat month 2 | 88.0%of launch | Holds better than 99% of action games at month 13699th percentile, its cohort | 137 monthsno revival | |
| 167 | RecruitsRecruits | 2 monthsat month 2 | 0.0%of launch | Quieter than 100% of action games at month 1450th percentile, its cohort | 146 monthsno revival | |
| 168 | Kill Fun YeahKill Fun Yeah | 2 monthsat month 2 | 0.0%of launch | Quieter than 100% of action games at month 1470th percentile, its cohort | 148 monthsno revival | |
| 169 | Avoid Sensory OverloadAvoid Sensory Overload | 2 monthsat month 2 | 0.0%of launch | Quieter than 100% of action games at month 1480th percentile, its cohort | 149 monthsno revival | |
| 170 | MurasakiMurasaki | 2 monthsat month 2 | 2.9%of launch | Holds better than 68% of action games at month 12468th percentile, its cohort | 125 months2 revival months | |
| 171 | TallowmereTallowmere | 2 monthsat month 2 | 8.6%of launch | Holds better than 78% of action games at month 10478th percentile, its cohort | 105 monthsno revival | |
| 172 | Clan of ChampionsClan of Champions | 2 monthsat month 2 | 0.0%of launch | Quieter than 100% of action games at month 1670th percentile, its cohort | 168 monthsno revival | |
| 173 | Arrow HeadsArrow Heads | 2 monthsat month 2 | 0.0%of launch | Quieter than 100% of action games at month 1080th percentile, its cohort | 109 monthsno revival | |
| 174 | Dragon Fist: VR Kung FuDragon Fist: VR Kung Fu | 2 monthsat month 2 | 2.8%of launch | Quieter than 83% of action games at month 5717th percentile, its cohort | 58 monthsno revival | |
| 175 | Operation: Harsh Doorstop - Development BuildOperation: Harsh Doorstop - Development Build | 2 monthsat month 2 | 0.0%of launch | Quieter than 100% of action games at month 420th percentile, its cohort | 43 monthsno revival |
Half-life is the first month under 50% of the launch level, counting from the month the launch level was set; a game that has not fallen under half in a year or more is not ranked here rather than given a half-life it has not reached. Standing is the share of cohort games at the same age the game holds better than, from the job's own ranking. Recomputed weekly. How this is computed. Data by SteamPeaks.com.