What developers changed, in their own words, newest first · page 146
| Game | Patch notes | Build | Published |
|---|---|---|---|
| Some localization fixes!! Some fixes for Hungarian and Italian. | 26353097 | ||
| Update 1.0.1 World Boss · You earn 1 attack every 8 hours and can store up to 3. · Spend them back to back, with no wait. · A World Boss stone gives 1 extra attack when you have 0. · You now get a clear message when you reach the daily stone limit. Expeditions · Expeditions now give less XP. · No hero levels above the highest-level hero in your team. · Long hero names now fit on expedition cards. Heroes · P… | 26353165 | ||
| Version 2.5.5.2 - Prevent some potential crashes with textbox - In chapter 5, fix bug preventing Gnole from emoting in first flashback | 26353216 | ||
| Vending machines got a visual facelift Fun, very dead of the evil | 26353203 | ||
| Day-0 updates, thank you! Thanks for the bug reports and suggestions. Keep them coming. October 31, 2026 update notes Offline progress and cloud saves · Fixed a startup timing issue that could calculate offline progress before all class systems had finished loading. · Prevented startup saves, including Ashling reward handling, from overwriting a character before offline earnings finish settling. · Ashling's acknowledged… | 26352788 | ||
| Update 0.47.2 Bosses & Combat · Dreath and Jormr now show a lane before charging. Charge warnings, including Swine's, remain visible as the boss rushes through, then fade when the danger has passed. · Enemy and projectile hitboxes have been retuned to better match what you see on screen, while crowd spacing remains separate. · The Swine boss's spine trails linger longer, giving you less room to ignore them.… | 26353049 | ||
| Leaderboard fix: winners can now go past 39,999,999 The leaderboard capped every score at 39,999,999 points. Several players who cleared all 50 levels got exactly the same score. · If you clear all 50 levels, your score can now go up to about 147 million, so the best runs rank above the others. · Old scores keep their value and their place. To break a tie, beat your old score. | 26351838 | ||
| Halloween Patch Fixed a pile of bugs. · Fixed the performance issue/stutters. · Fixed the rare wallclip bug (hopefully). I've been working on this for a while, hopefully the game is a lot more stable now. Happy Halloween! There will be some added content in the future but not this time. | 26352990 | ||
| Bug Fixes - 10/31 -Fixed issue with musical instruments during combat transition -Fixed issue with Tag during combat and end of day transition -Additional performance optimizations | 26352361 | ||
| Checkmage! Version 1.0.4 patch notes Cards no longer delete themselves from your deck in certain situations · Remove bomb from list of well card rewards · Observatory elevator no longer clips you into a wall | 26352909 | ||
| Butcher lighter fix The lighter no longer disappears when a character dies. Additionally, the "lighter" item can now be found in the lobby if a character lost it while playing through a floor featuring the Butcher. | 26352906 | ||
| GROOVEKEEPER - HOTFIX #1 🔧 Groovekeeper - Hotfix #1 is Live! 🔧 Our first update since launch is here! We've been listening to your feedback and working on improving the overall experience. This update focuses on performance, quality-of-life improvements, customization, and music controls. Performance & Stability · Improved save and load times. · Reduced stuttering during autosaves. · Various UI and loading screen improv… | 26352750 | ||
| Daily Update 8 Hi everyone! Today's update is live. Warehouse and delivery - Couriers now pick up boxes one at a time and carry them in their hands, so three boxes no longer vanish from a pallet at once. - Couriers no longer walk through the closed warehouse door: they open it to go out and come back in through the door too. - Ready orders no longer disappear after you save and load. - The packing worker no l… | 26352710 | ||
| Challenger's Sleep Patch Note 01 While I didn't get to finish the Midnight Zone levels before the end of October, I was able to make a new patch just in time for Halloween! Sonar Breaking I have it programmed that the Sonar would 'break' if players spammed it, but then it would stay broken for the remainder of the level. I think I was able to fix it so now players don't have to restart. Unresponsive Dashing I also noticed that… | 26352801 | ||
| HUGE SOUND UPDATE! More music for events and combat 96 unit characters now have a sound/voiceover 60+ bugs are fixed · Treasure skip patched · Clowness Patched · Artifact bug patched · Accabra, Maw, Carrion, Explodia are patched · Tutorial is fixed(2 chapters still) · Lumina deduction fixed · Double Ambush fixed · Enemy stat gain bug is fixed | 26352791 | ||
| 0.9.3: Pirate Raids, Decor, Shipyard and more! beyond.frontiers - Version 0.9.3 "Icarus" - The Settlement and Trade Update Towns come alive, traders trade, and the ship showroom is open. Settlements get raids, terminals, healing machines and a subway entrance. On top of that: backpacks, ground goods trading, animated animals, rivers and a ship showroom. Settlements · Raids. Pirate ships attack a settlement: defence towers and defender ships… | 26352826 | ||
| Neural Repair Major Cosmetic Update!major I've finally got the look of the game to where I pictured it being when I started. This is mainly just a cosmetic update but there are a few special surprises added in. Thank you for playing!! | — | ||
| Busway Islands: Update 1.0.7.0major Hello, drivers! This is one of the biggest Busway Islands updates so far. The headline feature is native Linux support , but we also reworked the controls, gamepad support, languages and the save system. What's New · Native Linux support: the game now runs directly on Linux, no Proton needed. · Full controller support: play and navigate every menu using only a controller (Xbox, PlayStation and… | 26352415 | ||
| Update — Oct 31 (evening) TUTORIAL - The tutorial now starts right after the intro, instead of when you first click Boss. Boss always opens the boss selection. PILGRIMAGE COUNTS EVERYWHERE - A boss beaten in the Pilgrimage now counts as beaten for the whole game, just like in BOSS mode: - Nightmare unlocks after 13 different bosses beaten in any mode. - Both endings, the secret boss and the Challenges count your Pilgrim… | 26352773 | ||
| Update 0.9.5.1816: the War Table for battles, and the battle's name on screen The Scenarios tab opens on the War Table too: battles sit on shelves by pack, each with its map art, and a detail panel with the briefing and Begin. · The battle and map name now show on screen during a battle, so you always know where you are fighting. · A campaign's briefing opens under its painted banner, and the story page banner sits above the text instead of over it. · War Table polish: c… | 26352670 | ||
| Minor Updates Mostly visual updates Harvester mining ores now look better (we hope) | 26352774 | ||
| Economy and progression[ New levelling pace · One good run at the start no longer skips several levels at once. Your first successful run gives you a level or two. · Each level needs a bit more XP than the one before, without sudden walls: at high levels a level takes a few runs, not weeks of play. · Level 50 takes about 110–120 runs, level 100 about 300. · The maximum level is 1000. Loot value and rewards · Regular it… | 26352768 | ||
| v0.9.8 Added equipment sets. Set equipment has a low chance of appearing. · Added disciple dispatch to Secret Realms. · Fixed an issue with abnormal boss damage. | 26352682 | ||
| Hotfix DLC FFH - Sticky fingers 01.11.26 Fixed a progression blocker on Day 2 in Simplified Chinese. · Fixed the background music in the prologue and the courtyard scene on Day 26 of DLC3. · Made additional fixes to the Italian translation of DLC3. · Fixed the link on the Adult Games Week banner. | 26352734 | ||
| DEMO - Hotfix #2 - Removed speed limit for throwing projectiles - Fixed save bug which would brick saves | — | ||
| Small interface update — Lotwick Post and activity buttons A small update to the bottom of the screen: • Shop Book and Balloon Trips are back as direct buttons at the bottom, with their original menu behaviour. • Lotwick Post and your items now sit between those two buttons. • The bottom row reserves the space it needs from the start, preventing the buttons from shifting during startup. Thank you for your feedback and patience! | 26352691 | ||
| 🎃 FREELAND HALLOWEEN EVENT TONIGHT! 👻🔥 🎃 FREELAND HALLOWEEN EVENT TONIGHT! 👻🔥 📍 **Mount Dark - 10 PM GMT!** 🎃 Epic Pumpkin Hunt with a special scoring system! 👹 Catch enough pumpkins to spawn a NEW EPIC BOSS! 💎 Rare boss drops! 🏆 Special reward for the top pumpkin hunter! 🎭 Special reward for the BEST Halloween avatar! 🚀 **Update v7709 coming soon** with Planet Engine stability improvements! 🎃 See you at Mount Dark, aweso… | 26352672 | ||
| Z-Island v0.31.5 is officially available! Release day is here! Z-Island v0.31.5 is officially available, focusing on side quests and content beyond the main story — with new characters, discoveries, and plenty of polish across the islands! ✨ NEW FEATURES ✅ 6 New Characters – Fresh faces to meet across the world ✅ 4 New Binocular Scenes – Discover new scenes around the islands ✅ 2 Hearts – A brand-new feature, works like binoculars, the… | 26352565 | ||
| Update 1.0.10 — Leaderboards Without Limits Your farming empire can keep growing — and now your score can grow with it! Update 1.0.10 fixes a Steam leaderboard limitation that caused top players' scores to stop at 2.1 billion points. The new leaderboard supports much larger values, synchronizes more frequently, and displays each player's real score. NEW STEAM LEADERBOARD • Removed the 2,147,483,647-point limit. • Scores now synchronize a… | 26352398 | ||
| Always on Top Toggle Minor Update We've made a small improvement to give you more control over your desktop while enjoying the game. What's New: · Added an Always on Top toggle to the system tray menu. · You can now turn off Always on Top, making it easier to run other games at the same time. · Your window preference is saved automatically, so there's no need to adjust it every time. Thank you for your continued su… | 26351844 | ||
| 2026.11.01 Update Character Skills, Personalities and Military Doctrines · Reworked several infantry, ranged and cavalry doctrine paths, adding support, relief and position swapping, stepping back after firing, and cavalry regrouping. · Revised cavalry skill paths for impact, mobility, pursuit and mounted archery. Added cavalry assault and recovery tactics. · Adjusted character attributes: Intellect affects accu… | — | ||
| Update: Gem Rework, Combat Continues in Town, and Inventory Improvements Hello, fellow cultivators! This update improves gem management, inventory controls and idle play, and fixes issues such as buttons needing repeated clicks and pages flickering. Thank you for your feedback! Gem Rework · Newly obtained gems of the same type and level now have identical stats and stack in your inventory, reducing the need to compare and sort individual gems. · Socketing now works… | 26352421 | ||
| Alpha 0.1.26 Update Notes Unit information panel and key remapping · Added unit information panel when a single unit is selected. Displaying weapons and ammo, fuel, passengers (if it’s a transport), supplies (if it’s a logistics truck) · Rearranged production panel information to be wider and take less vertical space, moved change production button to the header like in the new unit panel. · Added a remappable keybindin… | 26352445 | ||
| Accessibility, Comfort & Co-op Update More ways to make Guild Master comfortable to play, with the existing controls and camera settings preserved by default. · Added 53 optional settings, including mouse-follow camera controls, extra bindings, controller options, larger text and cursor visibility. · Added reduced-motion, audio, lighting and readability options, plus optional screen-reader support for menus. · Added recipe favourit… | 26352525 | ||
| Demo Update 0.12: Modern Controls & Moremajor IRIS DISSOLUTION 👁️ DEMO has received its largest update since launch. Most of it comes directly from your feedback and from the players who tried the game in person, so thanks to all of you! ⚠️ Before you update: save files Save files from previous versions will most likely not work after this update. Some of the fixes and new features required changes to the save system. If you are mid-playt… | — | ||
| Overhauled Demo!!! Halloween Demo Launchmajor Entire game has been Re-built from the ground up. Game is now more of a Metroidbrainia then it use to be. Main Changes · Demo includes the entire prologue of the game · 6 distinct locations that can be explored · The first chapter can be completed in its entirety · While you can't progress past the first chapter, other areas and content can be explored freely. | — | ||
| New Halloween Course... with clothing damage?!major Heya! Happy Halloween! A... content update(?!) has been released for Ecrazeus Castle! Halloween Course A new course, Halloween, can be played in Quickplay! The story premise: after the destruction of the Wizamart Flagship store by Ecrazeus during the events of her Expert course, Wizamart downscaled severely, and everyone was kinda depressed to some extent, and decided to have a Halloween party.… | 26352310 | ||
| Small patch #5 Added arbitrary aspect ratio support, you can even play on 2 mismatched aspect ratio monitors if that floats your boat. Added FOV slider Corrected minor issues with unlocked framerate and "death" timings | 26352362 | ||
| v0.4.1 - controller support & better tutorials! controller now works to navigate on the menus dragon guide spirits now say a line to help explain the tutorial | 26352395 | ||
| Update 1.0.3-1 Small Halloween Patch :) 🔥 SEND THEM TO HELL | PATCH NOTES 🏃 MOVEMENT • You now run by default. Hold Walk (Shift or Right Bumper on controller) to slow down. Both controls can be rebound. • Removed the sprint toggle/hold option from first-time setup and Accessibility settings. • If you've rebound Sprint, that key now functions as Walk. 🆕 NEW • Chest Cost Signs: New option under Settings → Game (disabled by default).… | 26352371 | ||
| Boss Bugs & Minor Fixes Fixed Rare Bug with a Boss's shield not lowering correctly. · Fixed Firing Range Bug with being too close to the barrier causing the gun to ignore the armor plate. · Fixed some minor bugs. | 26352181 | ||
| HUGE CHANGES! Player character transferred to a custom Metahuman base, reworked ALL player animations, and added 3rd person support. Equip-able and scaled armor pieces and gear added. A new Critical Hit System has been added with fx! Staggering enemies spawns a critical strike opening, light and heavy staggers change how long the opening stays. Hitting an opening gives double damage and spends the critical s… | 26352315 | ||
| Queen's Domain version 1.01.02 patch Added dx12 launch option · Fix Dagoom the Sea King death while spinning bug · Fixed a few spots where you could get stuck · Adjusted hit box on ground wave projectiles to hit more reliably · Fix accessory stat on load game bug · Fix boss fight trigger for Black Skeletal Witch Husipo | 26352205 | ||
| :) OvO | 26352295 | ||
| Unitra AI Desktop 0.18.0 Screen translation sits beside your microphone, inputs join and leave a running translation, the overlay can be taller, and the translation limit stays visible. Screen translation beside your microphone The screen translation button now sits with the microphone and desktop audio buttons in the main window, and works like them: off is red and struck through. The first click opens its setup, wher… | 26351185 | ||
| Version 97: Soft light, for people who are sensitive to light - Soft light: a new option in Settings for people who are sensitive to light. The police lights no longer flash, the picture is dimmer and the interface no longer flashes. It switches on by itself if your "Light" sensory slider is set to High, and can always be changed. - Release notes: easier to read, in a scrolling area. - Settings: the list stays in place when you change a setting. - Weighte… | 26352260 | ||
| EA Patch Oct 31 - Pt 2 - Removed Beta warning of Lvl Cap + minor fixes This is primarily to remove the Beta warning that warns players their company level is capped at 2. That was left over from the Demo and it was a warning, nothing more. Players can still progress past company lvl 2. Bug fix: - Remove the Beta warning on new gamesthat warns players their company level is capped at 2 - Fixed issue if 2 quests were on the same location. You couldn't finish the sec… | 26352144 | ||
| October 31 - Minor Update Patch Notes "THE GENEVA CONVENTION DOES NOT APPLY TO GOBLINS." - Supramarine. Wave tracker · During a battle, the top of the screen now shows which wave you're on ("WAVE 3/6"), with a bar for each wave that fills as its goblins come on. Between waves, the next wave's bar pulses so you know it's coming. It replaces the ENGAGED banner. Clear the field, and the next wave comes in · Kill everything… | 26351751 | ||
| Update 1.1.0 The skin shop has been revamped. You can now purchase and equip desired drill skins. 6 new drill skins have been added: · Pencil Drill · Ice Cream Drill · Hermit Crab Drill · Carrot Rabbit Drill · Deep Sea Drill · Vampire Drill | 26352130 | ||
| October 31, 2026 Menus Main Menu = add banner at top to replace "Main Menu" text Main Menu = remove the images for the feedback survey QR and company name Main Menu + Online = show new Discord logo Keyboard Bindings + Command Lists = decrease back button padding horizontally EULA + Privacy Policy = decline/accept was very laggy with the new shrink/grow button logic, so it is disabled here Online = add black+whi… | 26352147 | ||
| v2.0.6 released! * Online multiplayer with PareidoLink! Just create/join a room and collab! * Fixed a crash that could occur while copying data to the clipboard. | 26321817 | ||
| Untamed Kingdom Halloween Event 🎃 Untamed Kingdom Halloween Event 🎃 Our Halloween event starts tonight at 6:00 PM EST! We'll be hosting a few rounds of Hide and Seek in-game. Winners of each round will receive small or medium Halloween presents! The event will be pushed to the **Main Branch for Realism Mode**, since the smaller map makes it a better fit for Hide and Seek. Once we've finished the in-game rounds, we'll move o… | 26351923 | ||
| ## [1.46.0] - 2026-10-31 ## [1.46.0] - 2026-10-31 ### Changed - *The Mountains of Madness* fully rebuilt: from Arkham in 1930 through Boston, Hobart and the Ross Sea to Lake's camp, the city beyond the pass and the tunnel beneath it, and home to Arkham again. Twelve chapters, 130+ scenes, 20+ groups of mutually exclusive choices and 17 endings, all following the novella instead of the old shared case skeleton. - Eviden… | 26351913 | ||
| OpenTTD 16.0-RC1 released OpenTTD 16.0-RC1 is now ready for testing with some minor bugfixes. With a release candidate, the focus shifts from adding new features to finding and fixing bugs to make OpenTTD 16 the best yet. Some minor changes over the previous beta5 release are: · Updated OpenTTD TTF fonts to v0.9 · Fixed inconsistent rail station coverage area highlight behaviour. · Fixed uncommanded movement step after… | — | ||
| Latest Patch - 20201031 added easy, medium, hard selections · fixed HUD designs · fixed a Quit lag issue · balance rework · general bug fixes | 26352102 | ||
| Early Access 0.5.2 Hey everyone! Patch 0.5.2 is here! This update focuses on improving the weather system, fixing several quest and NPC issues, and resolving an important resource respawn bug. Weather Improvements Improved Snow Transitions: Added a snow overcast transition phase, making the shift from clear weather to snowfall feel smoother and more natural instead of changing instantly. Less Rain, More Sunshine:… | 26352060 | ||
| Update Beta 0.8.2major Update Beta 0.8.2 · Treasure and containers: clearer loot management, drag-and-drop placement, suggested hoards, manual treasure and editable treasure-table rolls. Runtime treasure rolls once and stays saved. · Creature loot: separate equipment and individual treasure settings, editable defaults in the Creature Compendium, and creatures grouped by encounter. · Expanded treasure: Loot tables, ge… | 26351835 | ||
| Project Sakura Major Update #1 (Halloween)major Added - New Chapter - Arcade Mode - 2 New Outfits - 1 New Hairstyle - 1 New Accessory *Head Cat -10 New Halloween Accessories *Halloween Cute band *Halloween Devil Horn *Halloween Bat *Halloween Cat Hair Clip *Halloween Ghost *Halloween Monster Hand *Halloween Mushroom *Halloween Pumpkin *Halloween Pumpkin Head *Halloween Cat -2 New Weapons *Ax *Steel Pipe Changed - Health will no longer regene… | 26352028 | ||
| 1.0.2: ICBM and Energy Rework ICBM price and energy cost up. Energy generation down. Fix: Mechs go for nearest building instead of scanning 5 tiles. | 26352072 | ||
| HOTFIX 0.0.1027 Some minor issues has been fixed in this hotfix. · Reduced redundant calculations for vehicle operations. · Fixed issues related to the completion of automated transport, pathfinding for sidings, tutorial progression, and vehicle reassignment. · Updated the crane to feature independent operation from the right side, contact-based grabbing, and a 1-meter extension capability. | 26352046 |