Added unit information panel when a single unit is selected. Displaying weapons and ammo, fuel, passengers (if it’s a transport), supplies (if it’s a logistics truck)
Rearranged production panel information to be wider and take less vertical space, moved change production button to the header like in the new unit panel.
Added a remappable keybinding for taking control of a unit in first person, and added both ENTER and numpad ENTER as the defaults.
Added keybindings hints to “take control ” and “general mode ” buttons (the defaults for now, will use the current keybindings later)
Aerial units
Fixed aerial bomb area orders causing planes to hit the same points in the area over and over again.
Change fighter jets to have 6 ground missiles and 4 air missiles and to have a longer cooldown between shots.
Made jets head back to base earlier so they don’t run out of fuel and fall into the ocean.
Made jets maneuvers a bit less crazy.
Fixed landing gear deployment for helis on top of tall obstacles in direct control.
Improved throttling precision for helis and drones in direct control.
Physics
Made fences and other objects not stop vehicles so much when crashing into them.
Increased shipping containers friction so they stop sliding so much.
Camera and visuals
Improved trees LOD impostors so they look much better when looking at a sunset.
Made camera not get too close to the ground in third person when looking up so the grass tips doesn’t obstruct the view.
Drones also kick off dust now like helicopters.
Helicopters kick off dust at higher altitudes too.
Fixes
Fixed crashes due to the incredible number of breaking objects on the maps hitting an Entity Command Buffer chain maximum count.
Fixed insane memory allocation size crash during NavMesh generation on PCs with up to 4 logical cores available.
Fixed stuck unfrozen physics colliders and jumping objects when unfreezing objects due to an explosion.
Fixed units getting stuck with no path because of alternative goal points to unreachable positions getting overrode back to the unreachable position.
Made rectangle selection exclude any dead or destroyed units, fixing unit panel issues.