Build 26352445

build

The Last General Alpha Playtest · public · first seen

PICS live
1
Branches
1
Depots changed
—
Download delta
22:23 UTC
Time · UTC
Patch notes · published by the developer

Alpha 0.1.26 Update Notes

On Steam

Unit information panel and key remapping

  • Added unit information panel when a single unit is selected. Displaying weapons and ammo, fuel, passengers (if it’s a transport), supplies (if it’s a logistics truck)
  • Rearranged production panel information to be wider and take less vertical space, moved change production button to the header like in the new unit panel.
  • Added a remappable keybinding for taking control of a unit in first person, and added both ENTER and numpad ENTER as the defaults.
  • Added keybindings hints to “take control ” and “general mode ” buttons (the defaults for now, will use the current keybindings later)

Aerial units

  • Fixed aerial bomb area orders causing planes to hit the same points in the area over and over again.
  • Change fighter jets to have 6 ground missiles and 4 air missiles and to have a longer cooldown between shots.
  • Made jets head back to base earlier so they don’t run out of fuel and fall into the ocean.
  • Made jets maneuvers a bit less crazy.
  • Fixed landing gear deployment for helis on top of tall obstacles in direct control.
  • Improved throttling precision for helis and drones in direct control.

Physics

  • Made fences and other objects not stop vehicles so much when crashing into them.
  • Increased shipping containers friction so they stop sliding so much.

Camera and visuals

  • Improved trees LOD impostors so they look much better when looking at a sunset.
  • Made camera not get too close to the ground in third person when looking up so the grass tips doesn’t obstruct the view.
  • Drones also kick off dust now like helicopters.
  • Helicopters kick off dust at higher altitudes too.

Fixes

  • Fixed crashes due to the incredible number of breaking objects on the maps hitting an Entity Command Buffer chain maximum count.
  • Fixed insane memory allocation size crash during NavMesh generation on PCs with up to 4 logical cores available.
  • Fixed stuck unfrozen physics colliders and jumping objects when unfreezing objects due to an explosion.
  • Fixed units getting stuck with no path because of alternative goal points to unreachable positions getting overrode back to the unreachable position.
  • Made rectangle selection exclude any dead or destroyed units, fixing unit panel issues.
Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
446660254768812472805628625374862919406778349