Build 26352768

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Nights Out 3:33 Playtest · public · first seen

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Patch notes · published by the developer

Economy and progression[

On Steam

New levelling pace

  • One good run at the start no longer skips several levels at once. Your first successful run gives you a level or two.
  • Each level needs a bit more XP than the one before, without sudden walls: at high levels a level takes a few runs, not weeks of play.
  • Level 50 takes about 110–120 runs, level 100 about 300.
  • The maximum level is 1000.

Loot value and rewards

  • Regular items are worth about half as much money and XP.
  • Unique items keep their value, so they are still worth going back for.
  • The contract gives half as much XP; its fee is unchanged.
  • Team challenges (contract conditions) pay half as much money and XP.
  • Collections no longer give a passive money and XP bonus.

Important for existing profiles

  • Your XP stays, but your level is recalculated on the new curve, so after the update your level may be lower than before.
  • Equipment you bought and your money stay the same.

New items

  • Electronics: cash register, computer card, flashlight, Wi-Fi modem
  • Souvenirs: hat, aviator glasses, hanger, decoration, bag of concrete
  • Toys: strings, USB box, basketball, BMX saddle, violin bow
  • Unique: gold bar, cassette tape, motherboard


Some of the new items are bulky and take up a lot of backpack space, so think about whethe

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Economy and progression[ · Nights Out 3:33 Playtest build 26352768 · SteamPeaks