Update: Gem Rework, Combat Continues in Town, and Inventory Improvements

挂机放置修仙录 · published · build 26352421

Hello, fellow cultivators! This update improves gem management, inventory controls and idle play, and fixes issues such as buttons needing repeated clicks and pages flickering. Thank you for your feedback!

Gem Rework

  • Newly obtained gems of the same type and level now have identical stats and stack in your inventory, reducing the need to compare and sort individual gems.
  • Socketing now works by selecting a gem type first, then a level, making it easier to choose gems for your equipment.
  • Every 3 new gems of the same type and level combine into 1 gem of the next level. “Combine All” only processes the current level and does not chain upward.
  • Existing gems are marked “Legacy” and retain their original stats. They can still be socketed, removed, dismantled and sold, but cannot be combined. The Sell page can select all Legacy gems at once.
  • Improved socketing and inventory responsiveness when you have many gems.

Keep Idling While in Town

  • Returning to the City during normal map expeditions now keeps combat running in the background. You can manage your inventory, forge and brew pills while continuing to make expedition progress.
  • Click “Return to Battle” in the City to return to the battle screen.
  • Auto-breakthrough is now enabled by default and remains enabled after a failed attempt.
  • The Realm page’s “Use All” option can use your remaining pills even when they are not enough to fill a whole layer.

Inventory & Shop Improvements

  • The shop’s Sell page now has separate “Equipment” and “Gems” tabs to help prevent accidental gem sales while selling gear.
  • Equipment slots show lock indicators and tier badges again.
  • Added “Equip Party” to the Equipment page for equipping your active party together.
  • Right-click a shop item to buy the maximum.
  • Duplicate skill books can be converted to coins in a batch.
  • Fixed the inventory’s “Use” and “Equip” buttons flickering during combat and requiring repeated clicks.

Skill Descriptions & Mana Adjustments

  • Basic attacks now show proficiency and a preview of their next-level effects.
  • Clarified damage multipliers, cooldowns and class tactic descriptions, and added tactic passive descriptions.
  • Lucid Mind now restores 6 mana per second after triggering, with a “Spirit Return” indicator.
  • Reduced tactic mana costs for the Wandering Blade and Bone Shadow classes to ease Mana Pill consumption.
  • Renamed some skills without changing their effects.

Other Fixes & Improvements

  • Fixed the Forge’s Dismantle page sometimes showing an empty list, batch synthesis results blocking the interface, and a possible crash during some Forge operations.
  • Corrected accessory refining bonuses, weapon main attributes and the Forge’s “Equipped” filter display.
  • Reduced frequent refreshes and flickering in the Allies, Realm, Map, Alchemy and Forge pages during combat.
  • Fixed the Alchemy page not refreshing immediately after a furnace upgrade, and added specific battle elixir effect descriptions.
  • Added information on obtaining Scripture Pavilion upgrade items, upgrade notifications and proficiency progression.
  • Adjusted battle sound effects, improved large-inventory page controls, unified terminology and completed translations.

Known Issue
Repeated brewing on the Alchemy page may cause the title to overlap or the display to enlarge. We have recorded this issue and will fix it in a future update.

Please keep sharing your issues and suggestions in the community. We will continue updating!

Update: Gem Rework, Combat Continues in Town, and Inventory Improvements · 挂机放置修仙录 patch notes · SteamPeaks