Fantasy Classic: Dungeon Crawler · public · first seen
Treasure and containers: clearer loot management, drag-and-drop placement, suggested hoards, manual treasure and editable treasure-table rolls. Runtime treasure rolls once and stays saved.
Creature loot: separate equipment and individual treasure settings, editable defaults in the Creature Compendium, and creatures grouped by encounter.
Expanded treasure: Loot tables, gems, jewellery and art objects, with new icons.
Working magic items: more implemented powers, potion durations, health-threshold triggers and clearer item-rank displays.
Cursed equipment: equipped cursed items stay bound until released, with a removal spell and temple services introduced to rid yourself of such curses.
Cleaner item editors: Rank, name and positive/negative filters, readable condition details and more compact controls.
Dungeon authoring: simpler ground-painting and removal tools.
Full colour image delivered by the very talented Del Teigeler (https://www.instagram.com/delteigeler/ ) Hopefully further sales will see even more original art in the game (each module deserves a cover image)
I did a short video on using the new treasure tables and Items here:
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4909042 | 4153929027399057988 | 5406641706526731478 |