2026.11.01 Update

YuanRong · published

Character Skills, Personalities and Military Doctrines

  • Reworked several infantry, ranged and cavalry doctrine paths, adding support, relief and position swapping, stepping back after firing, and cavalry regrouping.

  • Revised cavalry skill paths for impact, mobility, pursuit and mounted archery. Added cavalry assault and recovery tactics.

  • Adjusted character attributes: Intellect affects accuracy and armor penetration; Planning affects initiative and AP. The final AP cap is 16.

  • Added “Resource Priority” to the medical path. Spend more medicine to improve the chance of saving higher-tier soldiers after battle.

  • Reworked role effects for all 16 personalities. Commander and officer personalities modify their effective attributes while appointed; NCO personalities directly affect their assigned formations. These effects now appear in character details, appointment previews and the encyclopedia.

Combat and Loot

  • Rebalanced armor damage reduction and skill penetration, giving bows and crossbows, firearms, lances, axes and hammers, and siege engines different capabilities against armor.

  • Generic archers now use basic shooting and no longer need to reload.

  • Adjusted defensive structures’ damage, range and penetration. Arrow towers and fire-arrow towers gain arrow-rain suppression; regular arrow towers can knock targets back.

  • Adjusted AI decisions for personal skills, doctrine actions, ranged firing positions and repositioning wounded units.

  • When allies join a battle, ordinary loot and directly captured gold are divided according to the player’s and allies’ shares of pre-battle strength. Manual battles and auto-resolve use the same rules.

World Map and Economy

  • Adjusted how lord armies muster, reinforce, resupply, retreat and defend settlements.

  • The number and tier of roaming bandit forces depend on security in their source city. Roaming bandits and wild beasts continue to replenish.

  • Player-created formations use templates from the player’s culture and generic templates. Complete mercenary companies can still be hired across cultures.

  • Market cash reserves reset weekly based on the combined prosperity of a city and its dependent villages. Trade goods now display reference prices.

  • Taverns can now refresh unrecruited companions, with the cost shown before confirmation.

  • Reorganized business ownership, ownership transfer rules and daily production information. Production lists now support horizontal scrolling.

  • Marching-speed tooltips now show the mounted headcount calculation and the specific effects of troop numbers, carried weight, terrain and other factors.

Encyclopedia, Interface and Performance

  • Added a field handbook with 64 entries covering marching, supplies, recruitment, combat, cultures and more.

  • Adjusted skill-tree font sizes, connections and mutually exclusive markers. Long tooltips expand to fit their contents and can be scrolled when they exceed the screen.

  • Standardized skill, equipment, character attribute and encyclopedia descriptions across all nine languages.

  • Reduced repeated calculations in world-map army decisions, pathfinding, task queries, patrol demand and lords’ war assessments.

  • Optimized daily and weekly processing and settlement information refreshes to reduce stuttering as the world advances.

Bug Fixes

Combat and characters:

  • Fixed marching-speed and soldier combat XP bonuses from multiple appointed characters not stacking correctly.

  • Fixed some campaign skill bonuses not taking effect promptly after appointing officers or NCOs.

  • Fixed invalid attribute calculations on some world-map officers affected by personality or equipment penalties, which could interrupt world progression.

  • Fixed medical rescue and recovery bonuses not stacking correctly.

  • Fixed rescued soldiers still appearing as dead in battle reports.

  • Fixed some ranged units repeatedly ending their actions despite having ammunition and being able to move.

  • Fixed dispersed formations not correctly reducing projectile area damage.

  • Fixed post-battle Organization exceeding its cap, which could prevent returning to the world map.

Tasks, world map and saves:

  • Fixed caravan escort tasks failing to complete after arrival because the destination market lacked cash or the caravan had unsold goods.

  • Fixed escorting caravans being incorrectly treated as stationary, preventing skills that require marching from taking effect.

  • Fixed task refreshes retaining outdated task records and causing incorrect target queries.

  • Fixed armies returning to replenish continuing to follow old routes instead of promptly replanning their return destination.

  • Fixed a lord’s daily processing consuming other lords’ army food more than once.

  • Fixed active troop numbers potentially exceeding the new capacity after training, equipment changes or learning capacity-related doctrines.

  • Fixed world simulation errors when rebuilding a defeated noble army coincided with daily processing.

  • Fixed saving or entering battle prematurely resolving other ongoing world-map battles.

  • Fixed certain special contracts reappearing after completion, and incorrect troop counts on the save screen.

Markets, taverns and interface:

  • Fixed an error when opening the world-map bonus breakdown with a daily training XP bonus active.

  • Fixed list selection, details and tooltips not refreshing correctly after trading.

  • Fixed repeated price calculations in market previews causing sluggish interactions in large markets.

  • Fixed the companion-refresh confirmation remaining over the interface and buttons staying disabled after cancellation.

  • Fixed clipped skill, equipment and role-effect descriptions, and tooltip text using only half the available width.

  • Fixed overly thin skill-tree connections and mutually exclusive markers, and text becoming difficult to read when zoomed out.

  • Fixed incorrectly displayed colored text in the encyclopedia.

  • Corrected cavalry impact, equipment bonus and character attribute descriptions, along with some Japanese point terminology. Removed outdated Charisma descriptions and other translation errors.