Challenger's Sleep · published · build 26352801
While I didn't get to finish the Midnight Zone levels before the end of October, I was able to make a new patch just in time for Halloween!
Sonar Breaking
I have it programmed that the Sonar would 'break' if players spammed it, but then it would stay broken for the remainder of the level. I think I was able to fix it so now players don't have to restart.
Unresponsive Dashing
I also noticed that the dashing mechanic wouldn't always respond after Tracy starts moving on their own. I think I fixed that.
Key choosing! I remembered how to make it so that the player can choose the keys you want. Just go to the Settings in the Paused Menu and follow the instructions on how to change them. It's very bare bones right now, but if people like it, then I can see what more I can do with the mechanic.
Speed mechanic! I finally figured out how to make it so that the player can make their descent faster or slower in-game. You can change it to help with reaction time at certain sections or to make the game more challenging to play.
Updated icon to something that isn't a cup.
I'm gonna be pretty busy with other projects in November and December, so Challenger's Sleep is going to hibernate for the winter. I'll still do so marketing and posting here and there, but it won't be my main priority again until maybe March. Thanks for everyone's support, have a Happy Halloween + Samhain, and see you next Spring!