Day-0 updates, thank you!

Everdeep Idle · published · build 26352788

Thanks for the bug reports and suggestions. Keep them coming.

October 31, 2026 update notes

Offline progress and cloud saves

  • Fixed a startup timing issue that could calculate offline progress before all class systems had finished loading.
  • Prevented startup saves, including Ashling reward handling, from overwriting a character before offline earnings finish settling.
  • Ashling's acknowledged reward notice no longer repeats on other characters. Existing acknowledgments are recognized without granting duplicate pets or bond progress.
  • Fixed a cloud-conflict issue where choosing Use Cloud Copy could still load newer cached fields from the discarded local copy.
  • Undo now restores both the previous full character save and its matching local quick-save data, with verification before the recovery copy is removed.
  • Protected earned offline summaries from being replaced by a later empty summary.
  • Fixed automatic offline farming rejecting survivable act bosses solely because their estimated fights exceeded 45 seconds. Completed act loops include normal enemies, bosses, their rewards and the full time spent fighting.
  • If no complete act can be survived, automatic offline farming can fall back to regular enemies in the highest survivable area. This fallback does not award boss clears or boss-only rewards, complete paid queue entries, or charge entry fees.
  • Improved explanations when offline combat cannot progress, including cases previously reported as Out of gold despite having enough gold.
  • Added bounded offline calculation diagnostics to character exports and retained a recovery snapshot where local storage permits. A genuinely empty calculation is flagged instead of being presented as a successful all-zero rewards page.

Inventory and progression

  • Increased starting Vault capacity from 3 to 8 items per equipment type for both new and existing characters.
  • Purchased capacity remains additive. The later ring capacity reward still adds 3 spaces, bringing free ring capacity to 11 when unlocked.
  • Boss gifts and tutorial gifts now respect the same capacity calculation as the Vault.
  • Fixed Constellation access on alternate characters when achievement points had already been earned elsewhere on the account. Characters no longer need a newly completed achievement to unlock access, and spending all available points does not lock it again.
  • Smoothed the skill mastery transition after the introductory levels. Mastery level 6 now requires 13,885 damage XP instead of approximately 17.8 million.
  • Levels 6-19 now rise smoothly into the existing level-20 curve. Levels 1-5 and 20-100, augment unlock requirements and capstones are unchanged.
  • Existing mastery levels are preserved. Stored unfinished XP catches up automatically under the revised curve, including during shared-pool and cloud-save comparisons, without duplicate grants.

Journey objectives and rewards

  • Fixed Take a contract not completing through the Contract Ledger. Previously accepted contracts can also repair the missing acceptance event; merely viewing unaccepted offers does not complete the objective.
  • Fixed Choose a class path recognizing Ranger disciplines and Rogue specializations without requiring an unrelated skill-point purchase.
  • Fixed Journey Gem Shard, Infusion Shard, Divine Shard and Unique Essence rewards being credited to fields that crafting did not use.
  • Added a one-time repair for those missed currency rewards on previously claimed objectives. Gold, skill points, passes and set pieces are not paid again.
  • Updated the accessory objective's instructions for the research system, clarified that Magic or better qualifies for its equipment objective, and clarified that the Unique collection objective requires five different items.
  • Corrected outdated Delve depth-40 instructions describing the full game as a sealed preview.

Combat display option

  • Added Disable combat animations under Settings > Display, also available before entering combat from character select. Please let me know if further changes are required here.
  • The option replaces the moving combat view with still character artwork and hides combat flashes, particles, projectiles, floating damage numbers, animated backgrounds and camera motion. Health bars, timers, rewards and combat continue updating.
  • Added static interaction buttons for combat pickups and objects so they remain usable with animations disabled.
  • The preference is saved per device and is retained when changing characters or loading cloud saves.

Localization

  • Replaced more than 100 reviewed English-fragment assembly sites with complete translatable messages, allowing each language to control sentence order. Please let me know if structure makes more sense, I do not have localizers for every language.
  • Added and connected a further 106 previously unwrapped English keys across all eight supported non-English language packs.
  • Expanded translated coverage for character select, Guided Hunt, Fortune Mill, the Tinker, run queues, Rites, Delve, offline returns, items, skills, ascendancies, accessories, research, Settings and tutorial help.
  • Standardized Chinese terminology for Ascendancy, bounties, companions, loadouts, skill tiers, the Warlock bond and other frequently used mechanics. Corrected awkward or misleading lines and shortened the spell-preset save label to fit.
  • Integrated the reviewed Korean and Japanese wording passes, including consistent terminology, clearer mechanical descriptions and improved Korean speech-level consistency.
  • Updated the matching translation sources and generated language files so later builds retain the reviewed wording. Chinese, Japanese and Korean received targeted desktop and phone-layout checks.

Cloud request efficiency

  • Reduced redundant cloud roster requests through confirmed-revision caching and combined pending updates. Added retry backoff and prevented repeated cloud initialization from stacking background timers.

Release scope
- These notes cover October 28-31 changes.
- Early-game class balance tests are ongoing. No new class damage buffs or nerfs are included in these notes or the current packages.
- Dungeons remain disabled in the shipping game pending further testing, but will be coming soon.