What developers told players, newest first · 208,260 on record
| Published | Kind | Game | Announcement | Build |
|---|---|---|---|---|
| Game update | Governor | Cities redrawn, a cold war in the chapters, a world on the calendar Cities on the map Built-up areas are redrawn from scratch in true isometry and along national schools of urbanism. · The unit is a parcel, not a cell: microdistricts of slabs and courtyards in the Eastern bloc, perimeter blocks with a courtyard well in Europe, a podium with a corner tower in East Asia, a medina in the Middle East, a Spanish grid with a plaza and a church in Latin America, malls… | — | |
| Game update | RentPoly | RentPoly 1.0.25 Patch Notes Adjusted University property to have an max limit on how many special tenants it can create per season. You can view property details (right-click) to check how many special tenants have been created so far during the current season. · Adjusted the Gas Station and Taxi Station so their effects also apply to their last tile. (It's a buff!) · Adjusted controller and keyboard logic to automaticall… | — | |
| Game update | Pentiment | Patch 1.3.1846 Fixed a sign-in issue that was preventing players from receiving XBOX achievements on the Steam version of the game. | — | |
| Game update | The Boss Gangster: Criminal Empire | Fix Patch Be The Boss Hello Bosses, We’ve continued following your feedback after the latest major update. This Fix Patch addresses several important issues, improves the variety of enemy attacks, and introduces a new shelf organization system for the Market. Bug Fixes - Territory Attack Issue on Older Saves Fixed an issue where players who had already eliminated enemy families on older save files were unable to att… | — | |
| Game update | Craterlands Playtest | v0.8.1.1 Small Fixes Adjusted setting to prevent water disappearing. · Adjusted Conveyer belts to work with items next to or on the next tile below. · New artwork for Nuclear Generator, Cyclotron and more. · Updated so you can place ladders while you are climbing them. · You can now click tech trees you've previously researched to view them. | — | |
| Game update | Astronomics | Version 0.83.4 - Hotfixes We continue fixing up issues as they arise. Here's another set of fixes · SHOPPING: Purchasing a replacement Command Bot doesn’t load the bot onto the Shuttle · SALVAGE & REPAIR: Commandbot salvage corrected · SALVAGE & REPAIR: MK2 Commandbot salvage now restores the correct version of bot · KNOWLEDGE BASE: NC2 was showing as Carbonite in KB but is actually Metallic · SHOPPING: Players reportin… | — | |
| Game update | Tidewrack Demo | Islands and Dedicated Servers (Beta) Islands and Dedicated Servers This update adds coastal regions to explore and more freedom to build on land. New islands · Discover Green Bay, Split Atoll, and Overgrown Coast. · Recover a wreck part in Green Bay and choose whether to repair the old pier first or improve your raft. · Claim land and build floors, supports, huts, storage chests, lights, and planters. · Player buildings, island ta… | — | |
| Game update | Portalborn | Portalborn — Borderless Fullscreen Fix Hello everyone! A window-mode fix, from a player report. 🖥️ BORDERLESS IS NOW ACTUALLY BORDERLESS It wasn't. It was the normal window, resized to fit inside the desktop — so you still saw the title bar, and the taskbar stayed on top of the game. ⚠️ This was the default mode, so most players have been running it. Now it does what the name says: no window frame, covering the entire display, task… | — | |
| Game update | Steel Skirmish: Reloaded | Patch v.1.2.2 Now it would be ridiculous to think that there were still bugs, right? Yeah... List of Changes · Corrected certain errors with hit markers displaying incorrectly. · Fixed the issue where the ground explosion after firing an overcharged shot with the Object 1343B appeared at the vehicle's gun. · Made a couple of balance adjustments to the Survival mode. · Made other small changes and fixes. | — | |
| Game update | Project 0 Playtest | Project 0 Playtest is live! First update Project 0 (working title) just got accepted onto Steam today — thank you for being here from day one. This is our first update since launch. What's new: - New mechanic: per-arm bandaging (local medical state, heals wounds from self-damage) - Crank flashlight: hand pose and IK finished - Offices: open floor plan, per-floor visual decay, merged solids (lower render cost) - Various networking and… | — | |
| Game update | Command Doctrine | 1.1.4 - Added battle event objectives that reward you upon completing them. - Added battle events that change the map depending on choices you take. - Improved enemy AI training of units and some enemy AI bugfixes. | — | |
| Game update | Bunker Rats | Update 0.1.1 - First fixes and improvements Thanks for the first bug reports and feedback! Here's what's changing with the first update. Bunker recovery · Returning to the bunker now heals you, restores your stamina, clears your exposure, and cools you down for free. Save your medical supplies for raids. · If you die without being revived, you still can't rejoin that raid. Finding and grabbing loot · Made containers easier to interact wi… | — | |
| Community | 8-bitBot | New instructions dropped First, this is what is possible now in my latest development build: What you can see in the video is a maze and how the blue bot is navigating the maze executing the program on the right which consists of 18 instructions, forming the program that executes the left-hand-rule, that can be used to navigate flat mazes. This was possible before these new instructions, but it was complicated and extr… | — | |
| Game update | TOWERPULSE Demo | TOWERPULSE 1.0.0 - Combat and Readability Thank you for playing TOWERPULSE. This update improves combat readability and fixes several interactions with arena obstacles and bosses. Interface and Readability · Health is now easier to read in the HUD and below the character, with clearer danger thresholds. · Damage now leaves a short delayed trail, healing displays the recovered amount, and visual warnings highlight critical health levels… | — | |
| Community | Halloween: Digital Deluxe Upgrade | Over 500k Players! Just hours after the official release of Halloween: The Game, we're thrilled to welcome over 500,000 new residents to Haddonfield! Thanks to everyone who's already jumped in and started slashing (or saving) the people of this once quiet, peaceful town. Launch is only the beginning of the Boogeyman's journey... | — | |
| In-game event | Dogwood | Fanart Gallery Update! For the past few months we've been getting some beautiful fanart from our community. We wanted to share them with other players outside of social media, so we made an In-Game Fanart Gallery to display them! If you're interested in getting your fanart here or reposted on our official social media sites , you can learn how to through our Discord ! For the Dogwood Playtest's Beta 1.1 Update, we al… | — | |
| Game update | Dreamix Playtest | [0.976]MicroUpdate This update mainly addresses leftover gaps from the previous patch and fixes issues introduced by that update. - Added a new interaction for **Reroll Hand**: you may now drag cards to swap them. The original click-based method remains available. Use whichever you prefer. - Adjusted enemy and card parameters for the final two Dreams in the Demo to bring their difficulty to a reasonable level. -… | — | |
| Game update | Inside Job | Polish Polishing | — | |
| Game update | Aéro: speedrun labyrinthe | 🚀 Update 15.9 – Quick Fix: Ptera Stabilized! 🪐 This update was originally meant to fix an issue where the smoke effect could remain permanently stuck on screen during the transition to Ptera. While investigating it, we eventually discovered and fixed three transition-related bugs: ☁️ Fixed the smoke effect sometimes remaining stuck on screen. 🔄 Fixed planet loading when the player entered and immediately left the planet. 🛸 Fixed planet un… | — | |
| Announcement | Raiders 1941 | Raiders 1941 Releasing on 17th September! Hi all, I am pleased to announce that Raiders 1941 will fully release next week - on the 17th September 2026. Thank you for all the feedback and support so far. Many thanks, Ruttsoft Games | — | |
| Community | PIX Football Manager Demo | Demo Available Until September 13! We’ve been running a closed beta for the past few days and now we’re opening it up so everyone can jump in and play! We can’t wait to hear what you think. Thank you so much for sticking with us and supporting the game! See you on the sidelines! | — | |
| Community | FreshWomen - Season 2 | FreshWomen - Season 3 Finale 100% coming October 15th Hey FreshMen, After 20 partial releases, the final update of Season 3 is coming on October 15th. It's the last update, the Season 3 finale 100%, and you'll get all the endings we are making in a single big update. We can't split this update in parts because it would spoil some of the endings. We'll work 2 more weeks, then take 2 weeks of vacation while the Brazilian Portuguese voice actresses f… | — | |
| Community | FreshWomen - Season 1 | FreshWomen - Season 3 Finale 100% coming October 15th Hey FreshMen, After 20 partial releases, the final update of Season 3 is coming on October 15th. It's the last update, the Season 3 finale 100%, and you'll get all the endings we are making in a single big update. We can't split this update in parts because it would spoil some of the endings. We'll work 2 more weeks, then take 2 weeks of vacation while the Brazilian Portuguese voice actresses f… | — | |
| Community | Blade & Soul NEO | Weekly Maintenance - September 8, 2026 When Tuesday, September 8th at 3:00 PM PDT. You can also see the maintenance start time in your time zone here: Estimated Downtime 7 Hours Notes · 2 New Promotions | — | |
| Game update | The Quiet Below Demo | Bug Fixes Ambush In Sight Panel bug fixed. Enemies show status effects now, text overflow on mutations | — | |
| Community | MEs | About the verification email delays We've had an unexpectedly large wave of new signups, and some of you aren't receiving your verification codes. This one's on us, and we're sorry for the trouble. We're fixing it as fast as we can, and we'll update this post the moment codes are going out normally again. We're looking forward to welcoming you into MEs 🤍 | — | |
| Major update | Bustle Beacon Demo | New Demo !!! Greetings, dear players! In the demo released in June for Next Fest, there were not only major bugs for some players (related to our balance data storage method) but also no main victory condition. Now you can finally restore the stronghold of light! Raise the wall of light! Fixed the issue some players had with increasing the radius of the illuminated area. · Max light now depends on "stars",… | — | |
| Game update | Pinballers | Version 1.0 Version 1.0! - Added a 'shake' button to move the ball slightly - Changed the way a few of the machines work to stop the ball flying out of the machine As always, I'll be listening if anything is up, so please drop a message I'm not really planning on working on Pinballers anymore, and I've moved on to new projects. However, if there is a pickup in interest and stuff still isn't working, I will… | — | |
| Game update | Welcome to Elderfield Demo | Demo Changelog CHANGELOG · Fixed bait not adding the correct rate to bait-exclusive fish (such as Leeches) · Fixed a lot of misc. missing localized text · Fishing spots will no longer try to target diagonals on controller · The tile highlight image will now hide when an event is running, making it less visually obtrusive · (Hopefully) Fixed the "Cannot set properties of null (setting 'baseTexture')" crash whe… | — | |
| Community | Skye's Repose | September Roadmap Hello there. Now that my little vacation is over (Yes I released several updates during that break, I am bad at taking breaks) I think a road map for the next bit is warranted, so it's clear where the game is going and how it's going to grow. First off, I should mention my Patreon , this is where I post my devlogs every other week. (All free, I should set it to not accept money since I don't pr… | — | |
| In-game event | The Great Couturier | Available Now: Themed Contests, 10-Minute Rounds, Outfit Saves, Hi everyone! We’re excited to share another batch of improvements based on your feedback: · Contests now last 10 minutes instead of an hour. You might not always have enough time to get the maximum 3 votes during those 10 minutes, but you’ll always receive your reward. You can still increase it by checking back later - for up to 24 hours after the contest. · Themed contests are here! The theme… | 25194489 | |
| Game update | Skyline Playtest | Updates notes for version 0.8.23 Fixed - Preserved complete skip checkpoints, restored delivery ceremonies after ticks and skips, and kept retained flight operations state authoritative. - Kept pending fleet deliveries visible and prevented aircraft from being assigned before their delivery was complete. | — | |
| Announcement | I Know a Guy: Shady Life Simulator | I Know a Guy is Launching on September 26! I Know a Guy 1.0 Arrives September 26. Things Are Getting Shadier. 🍕 Hey chefs! You opened a pizza shop. Made some deliveries. Met a few people. Did a few favors you probably shouldn’t put on your tax return. Now look at you. I Know a Guy is leaving Early Access on September 26, and Hobarey Town has a whole lot more trouble waiting for you. And here it is our new trailer! We’ve been busy worki… | — | |
| In-game event | Dokimon Quest Soundtrack | Movepools Rework + Signature Moves and Polish Hi all! I'm here with some more updates that incorporate recent feedback :) Let's get right into it! Movepools rework Dokimon's movepools have been completely rebuilt from the ground up, giving more moves to each monster, as well as a new class system and attacker type that will help differentiate Dokimon significantly more than before. Monsters are grouped into one of the three categories in e… | 25190508 | |
| In-game event | Project Sol | Weekly Update Several new additions to the game, which brings us a lot closer to releasing a Demo for everyone to try! Take a look below at some of the newest additions: New Features: · Added a Munitions Factory Satellite type. It will build bullets, missiles, and other ammunition that Satellites and Ships use. · Added a Devotion Site Satellite type. Players can assign workers here to pray, which increases t… | — | |
| Game update | Frontiers Of Ruin TCG Playtest | Frontiers of Ruin — Patch 0.09 This update focuses on clearer board feedback, smoother card interaction, and an easier way to review played Tactics. Tactics Graveyards Added face-up Tactics graveyards beside both players’ decks. Hover over a card to read its ability. Use the arrows to browse previously played Tactics. Tactics nullified by Trailblazer are labelled. Cards discarded from a hidden hand remain private. Visuals &… | — | |
| In-game event | Heroic Aegisio: Origins | Changelog - New Version 🛠️ Bug Fixes · Fixed an issue where selling a Tower equipped with an Item caused the Tower to remain instead of disappearing. ⚙️ System Upgrades · Added the Artifact feature: · When Merging 3 identical Tier III Items , players can choose 1 of 3 Artifact Modifiers . · Merging an Artifact Item with 2 identical Tier III Items will not grant the previously obtained Artifact Modifier again. · Artif… | 25194724 | |
| Game update | Fallen's Challenge | Bug Fixes, new additions! Bug Fixes: Fixed bugs in level editor, improved the UI visually and more intuitive. Improved Level Editor UI performance | — | |
| In-game event | Bodian's Bay Wash | Update 0.7.0 - Cleaning Rebuilt From Scratch Update 0.7.0 is live! The star of this update is the cleaning itself. We rebuilt the core mechanic from scratch, and it changes how the whole game feels. Cleaning rebuilt from scratch The heart of the game was rebuilt from the ground up. Cleaning is now more precise and far more satisfying - it is the first thing you will feel when you jump in, and the change we are most proud of in this patch.… | 25194518 | |
| News | Hex Town | Hex Town is now in Early Access! Hi everyone! It's my pleasure to welcome you to Hex Town Early Access. It's been nearly two years in the making, and I'm so glad to finally be here with you. Hex Town has been a passion project that I've been working tirelessly on since I was laid off from my game development job back in November 2024. I decided it was now or never if I wanted to create something that was my own vision from sta… | — |