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Bunker Rats›Events›Update 0.1.1 - First fixes and improvements
Game update

Update 0.1.1 - First fixes and improvements

Bunker Rats · published 32 hours ago

All eventsPlayers around this dateRead on Steam

Thanks for the first bug reports and feedback! Here's what's changing with the first update.

Bunker recovery

  • Returning to the bunker now heals you, restores your stamina, clears your exposure, and cools you down for free. Save your medical supplies for raids.

  • If you die without being revived, you still can't rejoin that raid.

Finding and grabbing loot

  • Made containers easier to interact with, so you shouldn't need to wiggle the camera around to find the right spot.

  • Loot containers glow faintly when you aim at them. Containers you’ve checked and found empty are labelled so you don’t keep checking them. Other players can still put items inside.

  • Spread regular loot containers farther apart without adding more loot to either map. Locked rooms still have extra rewards.

Contracts and leveling up

  • Added Electrical Recovery and Structural Repairs to both complexes, bringing each map to six optional contracts.

  • Earn an extra 100 XP the first time you complete each contract. The mission table shows which bonuses you still have left to earn.

Staying late and healing

  • The rising heat near the end of a raid no longer stops you from healing yourself. You'll still take heat damage while healing, so bring supplies if you're going for Last Call.

  • Moving, getting attacked, taking damage from hazards or exposure, and being downed can still stop healing.

Saving your progress and playing with friends

  • Fixed a saving problem caused by kills or assists being counted after your raid rewards were already being saved.

  • Fixed a problem that could send a late-joining player back to the main menu after the group had already moved on to another raid.

Again, I appreciate the quick feedback. Some things are just better tested with other people and you guys are already helping a lot.

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