Hello Bosses,
We’ve continued following your feedback after the latest major update. This Fix Patch addresses several important issues, improves the variety of enemy attacks, and introduces a new shelf organization system for the Market.
Bug Fixes
- Territory Attack Issue on Older Saves
Fixed an issue where players who had already eliminated enemy families on older save files were unable to attack certain remaining enemy locations.
- Family Members & Saving After Attacks
Fixed an issue where family members could sometimes join incoming attacks, and if they were knocked out during the fight, the game could become unable to save afterward.
- Spy Missions Stuck in the Journal
Fixed an issue where certain missions and information received from your Spy about enemy families could remain stuck in the Journal after they were completed or were no longer active.
- Fighter / Security / Guard Animations
Fixed an issue where some Fighters, Security staff, and Guards could remain stuck in their walking animation after combat ended.
- Guard Position Animation
Fixed an animation issue that could sometimes occur when Guards returned to their assigned positions after an attack.
- UI Fixes
Fixed several minor UI issues and made various interface improvements.
More Randomized Enemy Attacks
Enemy attacks targeting your Clubs, Territories, Tribute Points, and Selling Points have been further randomized.
Previously, attacks could focus too frequently on the same or similar locations. Attacks will now be distributed more randomly across your different businesses, territories, and operations, creating more variety and making them less predictable.
Market Tutorial
A new “?” tutorial panel has been added to the Market to better explain the liquor production system.
You can use this panel to quickly learn the basics of producing liquor and how the system works.
New Market Shelf Organization
The Market employee shelf organization system has been improved.
Employees will now try to keep drinks of the same type together. For example, products such as Tequila, Tequila Deluxe, and Tequila Luxury will be placed together whenever possible.
If you’ve already organized your shelves the way you want, your employees will respect your existing layout and continue restocking products accordingly, while keeping drinks of the same type grouped together.
This should make automated restocking much cleaner and keep your Market shelves better organized.
Club Manager – Automatic Drink Ordering
The Club Manager’s automatic drink ordering system has been updated to give you more precise control over your stock.
The Drink Stock value now determines the target number of bottles for each unlocked drink, rather than the total number of drinks to order.
For example, if you set the value to 50, the Manager will stock 50 bottles of each unlocked 1-Star, 2-Star, and 3-Star drink.
If one of those drinks later drops to 48 bottles, the Manager will automatically order 2 more bottles to bring it back up to 50.
Drinks that you haven’t unlocked yet will not be included in automatic orders.
Manager Automation – Important Information
Club, Market, and Warehouse Manager automations are processed at the end of each day.
Managers will check stock levels, orders, and other assigned automation tasks and perform the necessary actions at the end of the day.
Because of this, changes you make to Manager settings or stock levels may not take effect immediately. The automation system will process them during the end-of-day cycle.
Thank you for all your feedback and bug reports, Bosses. ❤️