The Boss Gangster: Criminal Empire · published
Hello, Bosses!
We are back with yet another major update! Yes, most of our patches tend to become major updates, and they arrive quite frequently. That is because we never stop working to improve the game for you.
This update includes major quality-of-life improvements, new gameplay automation systems, balancing changes, system upgrades, and many other additions.
It is time to delegate some of your responsibilities and start managing your criminal empire like a real boss!
You asked for it, and we delivered!
You can now assign your family members to Office Missions. You can assign every mission to a single family member or give each mission to a different member.
We have also added filters to the automatic mission acceptance system. This allows you to choose exactly which types of Office Missions you want to accept automatically.
To assign family members to Office Missions, you must first unlock the Family Mission Assignment feature from the Feature Vault.
Remember, choosing family members with the right attributes is extremely important. If they fail a mission, they may end up in the hospital or behind bars!
When recruiting a new family member, there is also a chance that they will have a special trait that allows one of their attributes to improve two or three times faster. You may need to reroll a few times to find the right person. :)
Family members who are taken down during conflicts can now be captured by a rival family.
After some time, the rival family may send you a ransom demand for the captured member. Whether you pay the ransom or leave them to their fate is entirely up to you, Boss.
You can now take captured rival family members directly to the Construction Site instead of bringing them to your Office, and say goodbye to them forever.
The Construction Site is always at your service whenever you need to dispose of some bagged evidence. :)
Pedestrians are now smarter.
If you park your vehicle on the sidewalk, they will no longer walk right up against it. They may also react when you drive dangerously close to them.
We have made several changes to the police system.
Especially during the early game, constantly becoming Wanted after committing minor crimes could become frustrating. From now on, your relationship with the police will gradually improve for every minute you spend without committing a crime. This passive recovery is capped at 30%.
Accidentally running over a pedestrian will also no longer immediately make you Wanted.
While driving around the city or escaping from the police, streetlights could sometimes get in your way.
Streetlights will now break when you crash into them above a certain speed!
The Supermarket system is still in beta, and we are continuing to add more effects, features, and polish. However, with these new additions, a much more enjoyable market management experience already awaits you!
You can now hire cashiers and stockers.
You can view product price tags and adjust prices.
Do not forget to sell the Daily Hype product.
You can now monitor customer satisfaction.
Higher customer satisfaction means more customers.
Yes, the Supermarket is one of our side activities, and there is much more on the way. ;)
We have made several improvements to combat.
When you lock onto an enemy in TPS mode, your character will now remain in a combat stance while idle.
Enemies could previously detect you during combat even when you were directly behind them. They will now only notice you within their frontal 180-degree field of view.
More Warehouse improvements are also included in this update:
The chance of Dealers being caught by the police has been reduced.
You can now hire up to nine Chemists and eight Handlers.
Club and Warehouse security guards can now be equipped with weapons directly through their profiles.
Fixed an issue that caused NPC security guards’ weapons to break unexpectedly.
Cartel profits have been increased.
The save system has been improved, and several minor save-related issues have been fixed.
Most importantly, you can now save the game even while one of your locations is under attack.
We have added helpful hints to many interfaces throughout the game.
You can close these hints by pressing the ESC key.
You can now place bets of up to $25,000 in Blackjack.
Be careful, Bosses. High rewards always come with high risks. :)
Rival families will no longer remain silent when you capture one of their locations.
After taking over an enemy location, the rival family may retaliate against you with a drive-by attack. Stay alert and make sure your people are ready!
Further optimization improvements have been made.
FPS spikes have been significantly reduced.
City ambience and environmental sounds have been enhanced.
Numerous minor bugs and gameplay issues have been fixed.
Minor localization and translation issues have been resolved.
While working as a taxi driver, you can now press F at any time to end the job.
Our next goal is to fully automate both the Warehouse and the Club.
We are also completely redesigning the Family War, diplomacy, and territorial power systems. Instead of simply attacking rival families repeatedly, you will be able to use tactics and strategy to weaken them financially, reduce their influence, destroy their power, and eventually eliminate them.
Automatic orders for family members and many more management features are also on the way.
With your support, we continue moving steadily toward version 1.0. We would also be very happy to see you on our Discord , Bosses!
Thank you for continuing to support us.
See you in the next update!