
FPS improvements have been made. Depending on your system specifications, you should notice an average 10–20% increase in FPS.
The arrest system has been improved. Issues that could interrupt the arrest process, such as police vehicles failing to arrive, have been fixed.
A Jail notification has been added. When one of your family members is sent to jail, you will now receive a notification. Clicking it will automatically open the Jail interface.
Enemies spawning inside buildings has been completely fixed. Enemies will no longer spawn inside buildings, and they can no longer be pushed into buildings with vehicles.
The save notification system has been improved. If you are unable to save the game, you will now receive a notification explaining why.
Currently, you cannot save while one of your properties or family members is under attack.
When this happens, a notification will appear. Clicking it will move the camera directly to the location of the attack, allowing you to immediately see what is happening even if something has gone wrong.
We are also working on allowing saving during attacks and plan to complete this soon.
Exit and Main Menu confirmations have been added. When you try to return to the Main Menu or exit the game, a confirmation panel will now appear to help prevent accidental progress loss.
Property transition issues have been fixed. Various problems that could occur while switching between your House, Office, Warehouse, and Club have been resolved.
Fixed an issue when selling stolen cars where a character could occasionally remain stuck inside the vehicle after the sale.
Fixed an issue where carried boxes could disappear after saving and loading the game.
Captured rival family members can now be dealt with later. After capturing and restraining a member of an enemy family, you can take them to the Construction Site whenever you want and eliminate them there.
Fixed an issue where enemies could occasionally remain completely idle during incoming attacks.
Fixed several issues that could occur after loading into the game, including the club roof remaining open and the phone order icon inside the club staying permanently visible.
We have also fixed many smaller technical issues and bugs throughout the game.
For the next patch, we're working on the ability to assign family members to Office jobs and automate those missions.
We're also expanding the Market system, including a new backroom mechanic where you'll be able to produce your own illegal custom drinks using different ingredients.
Of course, our to-do list is still very long. We're aware of many balancing issues, smaller bugs, and quality-of-life improvements that still need attention, and we've already taken notes on a lot of your feedback.
With your suggestions and feedback, we're moving quickly toward 1.0.
Thank you, Bosses, for continuing to support the development of The Boss Gangster: Criminal Empire! 💜
Join us on our Discord to share your feedback, suggestions, and bug reports!