Rise: The Vieneo Province
Last seen
1Sampled 29 minutes ago · not a live figure
—of peak
All-time peak
214 Sep 2026
Last seen
1Sampled 29 minutes ago · not a live figure
All-time peak
214 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Ground Vehicle Physics & Drivetrain Update This update delivers a substantial overhaul to how ground vehicles drive, react to terrain, and recover from accidents. New Suspension Simulation Ground vehicles now use a four-wheel spring and damper simulation. Suspension responds dynamically to vehicle weight, acceleration, braking, cornering, and impacts. You’ll now feel and see: · Suspension compression and rebound over uneven terrain · Bo… | — | |
| Game update | Major Systems & Stability Update This update includes client fixes, vehicle and audio improvements, portal updates, colony and territory fixes, database performance work, and several server-side stability improvements. Client Updates Audio and Sound Devices · Added left and right channel test buttons to the Configuration dialog. · Fixed relative wind sound effect calculations. · Corrected audio panning based on head turn. · Fi… | — | |
| Game update | Update Notes for April 10 🎧 Audio & Effects · Improved wind audio behavior and microphone pickup effects · Fixed Deois ATC audio dropout issues · Added channel test buttons in Configuration Dialog · Improved in-cloud sound effects · Added a new atmospheric audio event... listen carefully 🌊 World & Atmosphere · Expanded environmental immersion systems (ongoing work) · Improved turbulence model with more natural, non-li… | — | |
| In-game event | Happy New Year! This update focuses on flight realism, audio correctness, and systemic stability , alongside a major new world addition: The Estate , a fully explorable interior space. We’ve reworked turbulence behavior, rewritten core control loops, clarified diagnostics, and eliminated several long-standing edge cases that could push systems into undefined states. The result is a more stable aircraft , more… | 21538665 | |
| Major update | Let it Snow! The planetary weather model has been significantly expanded with a fully persistent cold-weather system: · Global snow accumulation tracked across the entire planet · Snow melting and sublimation modeled over time · Wintry mix and snowfall visual effects , including rain/snow transitions · Polar ice caps with persistent coverage · Snow state now influences visuals and long-term environmental co… | — | |
| Game update | Several bug fixes and improvements! Simplified frequency/rate selection on sound effects · New samples for cockpit ambience, main thrust, bypass growl · Fix for flap/gear/windshield/spoiler aerodynamic noise · Louder missle launch effect · Slowed down Steerhead engine sound effect · Centralized "GetNormalizedPrecip" method for standardized preciptation scalar · Dynamic loading of dock, holiday, and station ID sounds · New LOFI ra… | 20080863 | |
| Major update | Atmosphere, Weather & Visual Effects Overhaul Welcome back to Vieneo, pilots. This update introduces our most comprehensive environmental upgrade yet—rebuilding the skies from the ground up (literally). With a deep focus on scientific realism and immersion, we’ve revamped nearly every aspect of the planet’s atmospheric simulation and how you experience it from the cockpit and beyond. 🌠 Airglow: The Night Sky Comes Alive Airglow is no long… | — | |
| Major update | Dynamic Logos, Bulk Laborer/Prisoner Loading We have added support to many models for the placement of logos! This has been a dream of mine for many years and it finally came up on the road map. Imagine your brand on the side of a container or on the nose of your ship! Players will eventually be able to upload their art through the Player Portal and select from different one-time licensing models... single use for $5.95, fleet license for… | 17909963 | |
| Major update | EVA Suit Now experience a spacewalk in your favorite universe! Other improvements and fixes: * Animated flames on the refinery flame towers * Ambient sound at refineries along with fixes for the sound location at colonies * TVM and DOR (AFCS modes) now support RCS-only thrust (for EVA) * Roll/steer key binding was ignoring the "invert" flag * Fixed a docking issue and scanner sorting issue with spacewal… | 16749018 | |
| In-game event | Refinery colony! We added a new colony type which specializes in converting unrefined fuel ore (Grade D) into refined fuel (Grade G) much more efficiently than the towns and cities can. We also added heart rate tracking based on stimulus and fixed a bug with the localizer being available beyond 75km. | 16395414 | |
| Community | Two Bonus Tracks To celebrate being featured in the Space Exploration Fest next week we are releasing two bonus tracks on our soundtrack which will be discounted 50% off from September 2-7! #8 - Shcnew (Bonus Track) #9 - End (Bonus Track) Players that already purchased the soundtrack should get the update automatically through Steam. | — | |
| Game update | Update notes for June 25 Fixed a Rich Presence issue with Discord Fixed an issue where life support failure death when starting in your apartment Added candy cane inventory item support for Christmas Town achievement | 14833963 | |
| Game update | Bug fix Small change to allow sharing of a waypoint through communications now that waypoint organization in folders is supported. | 14805294 | |
| Game update | Hangar Allows Inventory Management You can now install and uninstall weapons and avionics from your vehicle inventory when you are in a hangar expansion at a user airfield! You accomplish this by visiting the Player Portal while you and your vehicle are in a hangar. Click on the vehicle on the Player Portal and you will see a "Hangar" button appear in the bottom right. (Note: You have to be zoomed in close enough to see the colo… | 14604588 | |
| In-game event | Rocking and rolling! Using some of the technology we developed to extrude the curbs in the city we are now extruding rocks from the landscape. They are currently cosmetic only. We had to make a bunch of rules to pull them off the roads and runways. The overall effect is pretty pleasing and adds details to an otherwise endless horizon. · Simulators now move around in the simulator bay · Ramps in simulator bay now in… | — | |
| Major update | CURBS! Happy New Year! Our first major update of the year brings curb geometry to our city streets! Back when Rise was first in development it was very flight-centric ... the idea that we could go from orbit all the way down to the ground (without cut-scenes, etc) was pretty revolutionary and quite taxing on the technology of the time (almost 20 years ago!). The surface detail, while resolution of the… | 13485804 | |
| In-game event | Custom Key and Controller Bindings By popular request you can now re-map keys to different functions and assign functions to buttons on your game controller! For right now the key bindings map (F1 by default) show the default bindings but a future project will to be creating dynamically generated key bindings maps based on your settings! Other stuff included in this build: · Fixed an instrument display issue in the T-27 Mammoth… | 13012039 | |
| Game update | Colony airfields now have precision instrument approach support! Significant changes to the GLS approaches and procedures · Marker beacon improvement, allows for GLS approach installation at colony airfields · RVR can now be installed at colony airfields and included in METAR · AWOS and ATIS support for GLSNO, GSNO, and RVRNO · Marker beacon indicator on PFD · T-19 gear ratio changed for reverse to match the 1st gear (thanks @rato) · Maximum fuel capacity ad… | 12916549 | |
| Game update | NOTAM: VDEO ILS 36 Procedure Change ILS approach procedures changed: · Use VDEO RWY 36 as your active waypoint instead of the FAF (LUMEN) while being vectored · Use Shift+C to arm the LOC (localizer) mode when cleared to join the localizer · Use Shift+V to arm the G/S (glideslope) mode when cleared for the approach Fixed a bunch of issues with the LOC and G/S deviation calculations and indications for a smoother approach. New map… | 12679393 | |
| Game update | Bug Fixes Fix for intermedia menu harvest estimates at farming colonies Fix for sound position calculation of fast moving vehicles away from observer Fix for boarding announcements to only play with WOW Fix for deplaning announcement prior to docking Class G airspace now shows up on the moving map display Fix for Halloween sound effects | 12464909 | |
| In-game event | Revenue (Ticketed) Passengers Some of you may recall years ago that we had an artificial demand between Deois and the orbiting facilities as a way to earn revenue as a player. At some point we started tracking colonists individually (name, relationships, dietary restrictions, etc) and that old system was broken. We finally circled back to get the ticketed passenger system back up and running - with a number of notable enhan… | 12416566 | |
| In-game event | Portal Upgrades, Uplink Contracts The Player Portal now shows the Deois TCA, airfield colony Class G airspace, and navigational fixes. We also added a scale bar to the lower left corner. You can now demolish road segments using the portal and recover about 25% of the materials. There was a big effort to upgrade OpenLayers to the latest version on the player portal. Colonists are now pooled at the Territory level in preparation… | 12043587 | |
| Game update | Steam Deck support! We have our first player that wanted to get Rise on their Steam Deck. In working with them we found a couple bugs (which have been fixed) and are working on documenting some nuances: | 11666985 | |
| Game update | Breaking change for immigration forms Existing players will be allowed to change their character's voice! New players will have to select a voice when they go through the immigration process. Also in this release: Fix for turn coordination (Autoflyte) propulsion exception in orbit Car alarms now triggered by sonic booms, collisions, explosions Lots of radio work including the ability to change stations with SHIFT+left/right arrow W… | 10937128 | |
| Major update | Spoiler alert! We have added flight spoilers and ground lift dump (GLD) systems to our T-19 Stratomaster and W-6 Manx! Flight spoilers allow you to steepen your descent without increasing speed. Upon touchdown, the GLD will deploy to remove about 23% of the lift and increase aerodynamic drag by about 41% (these numbers are from the T-19) to keep it from becoming airborne again and maximizing brake effectivene… | — | |
| Major update | Flawed IAS calculation fixed! Game Engine 0001261: Calculate the lift/drag (Cl/Cd) per AOA on NACA 64A410 airfoils (reskin) 0001954: External camera view has the sunglasses overlay (reskin) 0001704: GPWS mode 5 inhibit (reskin) 0001961: Mammoth stuck offroad, speedometer broken, gear indicator says "1" (reskin) 0001733: Pilot flying and pilot monitoring aural commands and responses (reskin) 0000936: APU, environmental, life… | 10692996 | |
| Game update | Cabin Pressure and Bypass Ratios "skippy" was flying along in a T-19 near the operational vertical limit (service ceiling) and got distracted. He unknowningly continued to climb and suddely, without warning, the pressure vessel popped. His death was surely painless. Many of our technologies and most of our regulations stemmed from disasters like these. We initially reported some deficiencies in this area of cabin pressure and… | 10447202 | |
| Game update | Happy New Year Removed vertical limit on TCAS overlay Added Deois Class B airspace outer perimeter to moving map | 10336428 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.