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Rise: The Vieneo ProvinceNewsCURBS!
Major update

CURBS!

Rise: The Vieneo Province · published 17 Feb 2024, 15:37 UTC · build 13485804

All newsPlayers around this dateRead on Steam

Happy New Year! Our first major update of the year brings curb geometry to our city streets!

Back when Rise was first in development it was very flight-centric ... the idea that we could go from orbit all the way down to the ground (without cut-scenes, etc) was pretty revolutionary and quite taxing on the technology of the time (almost 20 years ago!). The surface detail, while resolution of the texturing increased over the years, never really kept up with the times (AKA other games).

While we added high-resolution city streets and bump/elevation layers to simulate the vertical displacement of the curbs, the curbs were never visualized as three-dimensional which always caused confusion and frustration as to why people were flipping their cars, grunting, and dying.

Other changes in this version:

  • Refactored the way that we build/store/sort city/colony buildings
  • Additional character voices
  • Deois Port District parking lot/street design issues fixed
  • Curbs raised from 6" max to 8" max
  • Refactored and centralized collision (vehicle/weapon to building) detection
  • HOT (holdover time) for deicing operations
  • New ice accretion rates and tracking airfoil ice vs. surface ice
  • CAS message for surface de-icing
  • Menu option to de-ice at airfield colonies
  • Player generated roads are now rendered at a greater distance
  • Fixed a bug with key bindings getting intercepted by dialogs
  • Fixed a bug with the null pitch trim to computed target upgrade
  • Fixed a bug with the initialization of the localizer/glide-slope deviation
More from Rise: The Vieneo Province

Other announcements

All news
Major update12 Sep 2026Deois on the Move: Navigation, Driving & Flight ImprovementsSince our August 18 Steam update, we've been working on how you travel around Vieneo—from finding a street in Deois to bringing an aircraft home. This major update brings together expanded city navigation, improved ground handling, clearer flight instructions, and a wide range of everyday fixes. Find your way through Deois Deois has received a substantial street-network update across Financial,…Game update13 Aug 2026Smoother Multiplayer Flight & Weapon TrackingThis update modernizes Vieneo’s multiplayer telemetry system for smoother and more responsive vehicle and weapon movement. · Faster updates for nearby vehicles and high-speed encounters. · Smoother orbital rendezvous, formation flight, and docking. · Improved vehicle interpolation to reduce visual jitter. · More responsive missile guidance and weapon tracking. · Better handling of delayed, drop…Game update22 Jul 2026New Experimental Color Night Vision SystemWe’ve added a new full-color Night Vision Goggle system to Rise: The Vieneo Province. The NVGs amplify available light while preserving color, include a dedicated high-tech visor interface, heading and horizon indicators, and an experimental range readout targeting whatever is beneath the crosshair. This update is also a development experiment: the NVG system is our first feature created entire…