Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Rise: The Vieneo ProvinceEventsNew Experimental Color Night Vision System
Game update

New Experimental Color Night Vision System

Rise: The Vieneo Province · published 22 Jul 2026, 14:15 UTC

All eventsPlayers around this dateRead on Steam

We’ve added a new full-color Night Vision Goggle system to Rise: The Vieneo Province.

The NVGs amplify available light while preserving color, include a dedicated high-tech visor interface, heading and horizon indicators, and an experimental range readout targeting whatever is beneath the crosshair.

This update is also a development experiment: the NVG system is our first feature created entirely through AI-assisted development—from the rendering implementation and gameplay integration to the visual assets.

We’d love to hear what players think. Does the system feel useful and believable? Is the interface readable? Is the light amplification strong enough? Your feedback will help determine how we refine both the NVGs and our use of AI-assisted development in future updates.

More from Rise: The Vieneo Province

Other announcements

All events
Major update12 Sep 2026Deois on the Move: Navigation, Driving & Flight ImprovementsSince our August 18 Steam update, we've been working on how you travel around Vieneo—from finding a street in Deois to bringing an aircraft home. This major update brings together expanded city navigation, improved ground handling, clearer flight instructions, and a wide range of everyday fixes. Find your way through Deois Deois has received a substantial street-network update across Financial,…Rise: The Vieneo ProviGame update13 Aug 2026Smoother Multiplayer Flight & Weapon TrackingThis update modernizes Vieneo’s multiplayer telemetry system for smoother and more responsive vehicle and weapon movement. · Faster updates for nearby vehicles and high-speed encounters. · Smoother orbital rendezvous, formation flight, and docking. · Improved vehicle interpolation to reduce visual jitter. · More responsive missile guidance and weapon tracking. · Better handling of delayed, drop…Rise: The Vieneo ProviGame update14 Jul 2026Ground Vehicle Physics & Drivetrain UpdateThis update delivers a substantial overhaul to how ground vehicles drive, react to terrain, and recover from accidents. New Suspension Simulation Ground vehicles now use a four-wheel spring and damper simulation. Suspension responds dynamically to vehicle weight, acceleration, braking, cornering, and impacts. You’ll now feel and see: · Suspension compression and rebound over uneven terrain · Bo…