Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Rise: The Vieneo ProvinceNewsCustom Key and Controller Bindings
In-game event

Custom Key and Controller Bindings

Rise: The Vieneo Province · published 22 Dec 2023, 13:57 UTC · build 13012039

All newsPlayers around this dateRead on Steam

By popular request you can now re-map keys to different functions and assign functions to buttons on your game controller!

For right now the key bindings map (F1 by default) show the default bindings but a future project will to be creating dynamically generated key bindings maps based on your settings!

Watch on YouTube

Other stuff included in this build:

  • Fixed an instrument display issue in the T-27 Mammoth
  • Fixed doppler effects panning
  • Fixed a bug where weather would reset moving from one vehicle to another
  • Fixed a bug where Discord Rich Presence knew nothing about YSP
  • Pitch trim reset now sets to calculated target by weight instead of "0"
  • Fixed scale of biometer animation
  • Lost Vertical Target method now logs a reason for losing targets vertically
  • Fixed issues with DirectX GUI dropdown font scaling calculations
  • Fixed issues with requesting character voice from server before dropdown was populated
  • Fixed bug which would crash the client during Immigration Form while selecting voices
  • Fixed an issue where you could take damage by flipping the vehicle back over after an accident
  • Fixed price of installing Marson Matting based on shorter colony airfields
  • Added information to Discord #flight-information about why flights cancel
  • Fixed a bug where passenger counts were being doubled in news reports
More from Rise: The Vieneo Province

Other announcements

All news
Major update12 Sep 2026Deois on the Move: Navigation, Driving & Flight ImprovementsSince our August 18 Steam update, we've been working on how you travel around Vieneo—from finding a street in Deois to bringing an aircraft home. This major update brings together expanded city navigation, improved ground handling, clearer flight instructions, and a wide range of everyday fixes. Find your way through Deois Deois has received a substantial street-network update across Financial,…Game update13 Aug 2026Smoother Multiplayer Flight & Weapon TrackingThis update modernizes Vieneo’s multiplayer telemetry system for smoother and more responsive vehicle and weapon movement. · Faster updates for nearby vehicles and high-speed encounters. · Smoother orbital rendezvous, formation flight, and docking. · Improved vehicle interpolation to reduce visual jitter. · More responsive missile guidance and weapon tracking. · Better handling of delayed, drop…Game update22 Jul 2026New Experimental Color Night Vision SystemWe’ve added a new full-color Night Vision Goggle system to Rise: The Vieneo Province. The NVGs amplify available light while preserving color, include a dedicated high-tech visor interface, heading and horizon indicators, and an experimental range readout targeting whatever is beneath the crosshair. This update is also a development experiment: the NVG system is our first feature created entire…