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Rise: The Vieneo ProvinceNewsUpdate Notes for April 10
Game update

Update Notes for April 10

Rise: The Vieneo Province · published 10 Apr 2026, 19:21 UTC

All newsPlayers around this dateRead on Steam

🎧 Audio & Effects

  • Improved wind audio behavior and microphone pickup effects
  • Fixed Deois ATC audio dropout issues
  • Added channel test buttons in Configuration Dialog
  • Improved in-cloud sound effects
  • Added a new atmospheric audio event... listen carefully

🌊 World & Atmosphere

  • Expanded environmental immersion systems (ongoing work)
  • Improved turbulence model with more natural, non-linear behavior
  • Adjusted temperature calculations (ongoing refinements)

✈️ Flight & Systems

  • Fixed approach detection and credit tolerance issues
  • FAF/TDZ integration improvements for approach qualification
  • Must now climb above pattern altitude to re-qualify for landing
  • Groundspeed improvements
  • OAP defaults correctly on death/rejoin scenarios
  • Improved handling of aircraft vs non-aircraft logbook behavior

📖 Logbook & Progression

  • Logbooks are now live
  • Automatic session closing when vehicle is parked
  • Day/night landing tracking
  • Docking tracking added
  • 0.1 hour logging increments
  • Zero-time records no longer saved
  • New time logging mechanism
  • New experience calculator based on logbooks
  • Legacy experience preserved
  • New achievements:
    • Approach achievement
    • ZeroZero achievement

  • Reinstated operational exposure-based death records

🚗 Vehicles & World Interaction

  • Remote vehicle repair added
  • Improved payload station functionality
  • Fixed ground vehicle payload station issues
  • Added refinery as recognized plot list type
  • Car alarm biolock tamper (ground vehicles only)
  • Improved parking scripts
  • Fix for vehicle transfer edge cases (no pilot scenarios)

🏗️ Economy & Systems

  • Loan payments enabled
  • Loan offers now expire after 7 days
  • Loan recalculation improvements
  • Improved inventory handling (Rusty’s lot)
  • Trade component min/max clamping added
  • Dynamic land pricing

🧭 Navigation & UI

  • Fixed waypoint bearing bug
  • TDZ waypoints now tied to FAF
  • Improved handling of unknown states and UI mismatches
  • Better error messaging when server is offline
  • Fixes for Angular out-of-bounds values
  • Improved handling of null references and edge cases

👥 Account & Player Systems

  • Referral system now uses ID instead of code
  • New awards added
  • Seed building deployment available via Player Portal

🛠️ Stability & Fixes

  • Extensive null reference and exception handling improvements
  • Fixed overnight bugs and nightly processing issues
  • Improved Discord integration stability and logging
  • Fixed issues with logbook updates and reference handling
  • Fixed rental return issue
  • Fixed colony deletion/runtime binding issues
  • Fixed construction ARJ inconsistencies
  • General bug fixes, cleanup, and spelling corrections

🖥️ Server Patches

  • Major schema updates and backend restructuring
  • Fixed bank-related issues caused by schema changes
  • Improved API certificate handling and automated WACS
  • Enhanced server-side logging and alerting (email on repeated station errors)
  • Fixed nightly maintenance edge cases
  • Improved price computation performance with caching
  • Removed redundant stored price column
  • Fixed cross-pollution issues between player data systems
  • Improved WebListener and Player Portal stability
  • Fixed disconnected messaging inconsistencies
  • Prevented null data transmission over network layer
  • Added support for extended playback timing (lerpSeconds)
  • Restart cycle adjustments for maintenance loops
  • Improved backend handling of offline server detection

👀 Notes

  • Includes updates aligned with prior flight model PID improvements
  • Additional experimental systems are in development
  • Some features may continue to evolve in upcoming builds
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