Ancient Warfare 3
Playing now
19+3 vs. yesterday
11%of peak
All-time peak
174Oct 2021
Playing now
19+3 vs. yesterday
All-time peak
174Oct 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update 1.11 Vulkan support The game now supports the Vulkan graphics API on Windows. This implementation is currently considered experimental , but depending on the map and hardware it can provide significant performance improvements , especially in more demanding battles. Vulkan can be enabled via a dedicated launch option , allowing you to easily switch between rendering backends for testing and comparis… | 22007154 | |
| In-game event | Update 1.10 Merged material editing There is a new button in the toolbar of the custom unit creator to improve material editing. Materials from all items of the unit are displayed as a single list and matching materials can be edited as a single entry, preventing you from having to copy paste colors between items! Edit modular building materials during placement When placing a modular object, you can now e… | 21090803 | |
| In-game event | Update 1.9 Custom support creator There is a new custom support equipment creator which allows you to create many new items like ammokits , medkits , shield and heal fields , glowsticks and airdrop flares ! Editor hover and placement effect Objects are now highlighted when hovered in the battle editor, making it easier to know what you will select before clicking. In addition, there is a small animation f… | 20210350 | |
| Game update | Update 1.8.0.1 (Bug fixes) Fixed input issues related to the camera and other systems when text fields were focused but not being edited · Fixed item generation errors for custom clothing items with non-adjustable materials and arm/leg presets · Fixed incorrect behavior of the "replace unit" scripting nodes when the source unit had already been eliminated · Fixed an issue where changing the pose of custom ground vehicle… | 19474267 | |
| In-game event | Update 1.8 Object tag system There is a new scripting tag system for reference objects. It works similar to the unit tags, but instead uses reference objects as input and outputs. Tags can be added when selecting an object in the battle editor or by using the AddTag node in scripts. Please note that unit and object tags are two separate systems, meaning a unit can have both unit and object tags! Scripting… | — | |
| In-game event | Update 1.7 New content · Added split pants that feature 2 colors similar to the split shirt Scripting features · Added 50+ nodes to input and modify equipment settings of custom units to create modified custom units in scripts · Right clicking a quick input now displays a context menu to delete it · Increased the size of trigger size handles · Increased custom event input limit from 16 to 32 · Added Creat… | — | |
| In-game event | Update 1.6 - Custom Ground Vehicles New camo content There are new clothing items with 4 and 5 color camo patterns. These patterns are available for all the existing camo clothing in normal and medium pattern size. Custom Ground Vehicles Custom ground vehicles are finally here! You can find the editor right next to the other creators in the main menu. The functionality is similar to vanilla vehicles, and —as usual— you can use yo… | — | |
| In-game event | Update 1.5 New content Added camo shorts (default and medium pattern) and open variants of the A6 and MSK1 helmets Material settings for equipment The materials of placed equipment items can now be adjusted in the battle editor. Custom units in ground vehicles The units in ground vehicles can now be changed directly from within the battle editor. Units with mounted vehicle weapons will use them regardless… | — | |
| In-game event | Update 1.4 Blur vignette screen effect scripting node The new scripting node combines blur and vignette to blur the screen from the corners to simulate various effects. Arithmetic expressions in numberic inputs Simple arithmetic expressions can now be entered in almost any numeric text input. Supported operations include addition, subtraction, multiplication, division and parenthesized ordering Quick scri… | — | |
| In-game event | Update 1.3 Blur screen effect scripting node The new scripting node can be used to blur the screen to simulate various effects. Unit impact animations Units will now react to bullet/melee impacts. The strength of the effect depends on the bullet damage, hit armor and body part, melee weapon weight and randomness. Block AI navigation areas Instead of only adjusting how likely AIs will move in certain areas… | — | |
| In-game event | Update 1.2 Content · Added sweatpants item · Added a version of the shield backpack without shield · The red modular metal building set is now called "Rusted" Custom clothing items Custom gloves, shoes, body and leg clothing can now be created in the game and shared with others on the steam workshop! For now, only static clothing parts can be created, but you can choose one of the existing in-game preset… | — | |
| In-game event | Update 1.1 Content · Added 4 variants of a two colored shirt · Elf ears will now share the color of the unit's body paint Scripting improvements · Added a tool to search and jump to node instances in scripts in the scripting view · New nodes · Trigger/ RandomPosInside to get a random position within a trigger · Unit/ BodyPartCollision to disable hitboxes for each individual body part · Player/ EnableFallD… | — | |
| Community | Beyond the Horizon Map Competition Result The map competition is over. Thanks to everyone who participated and Tomebinder for judging the maps! He also played some of the maps on stream while judging them, so make sure to check it out if you are interested: Some really nice maps have emerged from this competition and there is a new quick play bundle available in the main menu, which contains some maps from the competition. Just a discp… | — | |
| Steam news | Full Release Patch Notes A Labor of Love Since 2017 I started AW3 as a solo project in early 2017. What was originally planned to be a spin-off with modern content for the game Ancient Warfare 2, quickly evolved into a full rewrite of the game with mixed content from different eras and more customization. The first test version made its debut on itch.io on July 22, 2017. This milestone was quickly followed… | — | |
| Community | Beyond the Horizon Map Competition Starting today and running until February 25, there will be an official map competition! You can create a map based on a certain theme and the top 3 map creators receive cash prizes. You can find all you need to know below. Start: Now End: February 25 2023, 23:59 UTC Theme: Beyond the Horizon Venture beyond the horizon, where unknown territories, structures, and futuristic worlds await. Embrace… | — | |
| Major update | 1.0 Update Ancient Warfare 3 is leaving early access! For those of you who want to read some of my thoughts and plans, make sure to read this post: Otherwise, I just want to say THANK YOU and enjoy the patch! There is also a new map competition going live with this update, which you can find here: Custom Throwing Weapons This new AI only custom equipment type can be used to create custom throwing weapons… | — | |
| Major update | Update 0.49 Campaign Rework · All old workshop campaigns have already been updated and everything that used to be possible is still possible with the reworked system · Campaigns have a new file format which allows faster loading of the whole campaign and individual levels · They can also be stored locally and edited in a dedicated campaign editor (similar to battles) · Campaigns now unfold on a map where y… | — | |
| In-game event | Update 0.48 Armband slot + asymmetric armor · Added armbands as a new equipment slot for custom units · You can create and upload custom armbands in the custom item creator · Armbands have a feature to increase in size if the unit wears arm armor to always be visible · Individual armbands can be selected for each side of the unit · All arm and leg armor slots can now also be selected individually for each… | — | |
| In-game event | Update 0.47.1 Quick play changes · The steam workshop browser is now available in the quick play section to download and play battles from the main menu · The outdated integrated conquest, koth and zombie survival maps have been replaced with some featured workshop maps. Koth and zombie survival categories have been replaced with "Combat" and "Story & Horror" Updating custom content The game stores custom co… | — | |
| In-game event | Update 0.47 Melee combat improvements · Players can now hold their shield instead of having to time it. This makes it possible to block incoming projectiles and melee combat is much easier. · Attacks can be started while defending and the player will automatically defend after the attack, if the defend key is pressed. · While defending without a shield, the weapon will be held while holding the defend key.… | — | |
| In-game event | Update 0.46 Improved spawn list editor The new spawn list editor makes it easier to select the units you want to use in your conquest/koth battles or in ground/air transport vehicles. Instead of having to find a specific unit in a list with hundreds of entries, you can now just place them like you would usually do. In addition, you can adjust the unit's skill level and interaction settings or simply modify… | — | |
| Game update | Update 0.45.0.1 bug fixing patch Added 4 swamp trees to the environment placement list · Fixed that not implemented biomes would be displayed in the biome dropdown · Fixed missing list view highlights for face equipments · Fixed a bug that prevented thumbnails from being selected for battles · Fixed that the workshop type dropdown would show incorrect values after opening an item after a user search · Fixed that the default pl… | — | |
| In-game event | Update 0.45 Updated battle editor UI layout The battle editor layout has been reworked to declutter the toolbar at the top, to which more and more buttons have been added over time. While it takes a moment to adapt to these changes, you will get used to them very quickly. · The play, load/save and workshop buttons remain at the top, alongside with the newly added undo/redo buttons · Battle/environment/scri… | — | |
| Game update | Update 0.44.1 Added an option to rebind WASD movement keys · Added an option to rebind the rotate left/right keys which are used to rotate objects in the editor · Existing keybind settings are now properly applied throughout the game · The game will now attempt to load invalid sound files instead of just not loading the map · Fixed a bug that caused weapons to glide out of unit's hands when the game is left… | — | |
| Community | Space Wars Map Competition Result The map competition is over. Thanks to everyone who participated. Some really nice maps have emerged from this competition and there is a new quick play bundle available in the main menu, where you can play 7 maps that I think are worth playing. Just a discplaimer: If your map isn't mentioned in this post or the quick play bundle, that doesn't mean it is not worth playing. The winners will be n… | — | |
| Community | Space Wars Map Competition Starting today and running until June 20, there will be an official map competition! You can create a map based on a certain topic and the top 3 map creators receive cash prizes which are sponsored by Daley from Youtube. You can find all you need to know below. Start: Now End: June 20 2023, 18:00 UTC Rules Breaking the rules will result in an exclusion from the ratings · Each participant can on… | — | |
| Game update | 0.40.0.1 Bug fixing patch Fixed some problems when replacing objects and their dependencies after deleting the floor they were placed on · Deleting a modular object will no longer cause unrelated objects to be replaced (in wrong positions) · Fixed that unknown custom items would not be added to the unit editor equipment list while editing units · Fixed a bug that prevented players from updating their own campaigns · Fix… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.