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Ancient Warfare 3
News
Update 1.8.0.1 (Bug fixes)
Game update
Update 1.8.0.1 (Bug fixes)
Ancient Warfare 3
· published
4 Aug 2025, 19:25 UTC
· build
19474267
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Read on Steam
Fixed input issues related to the camera and other systems when text fields were focused but not being edited
Fixed item generation errors for custom clothing items with non-adjustable materials and arm/leg presets
Fixed incorrect behavior of the "replace unit" scripting nodes when the source unit had already been eliminated
Fixed an issue where changing the pose of custom ground vehicle seats had no effect while playing battles
Fixed a problem that could cause custom units to break when editing colors
Improved workshop item loading stability and logging
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Other announcements
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Community
17 Aug 2026
Medieval Map Competition
Starting today through September 7, an official Map Competition is live! Show off your map-making skills around a specific theme for a chance to win Steam Digital Gift Cards for the top 3 creators. Read on for all the guidelines, rules, and submission details! Start: Now End: September 7, 2026, 15:00 UTC Theme: Medieval Create a map inspired by the medieval world! Your map could feature warring…
Game update
29 Jun 2026
Update 1.12.1
Increased vertex limits Maximum vertex limits have been increased for nearly all custom item types. For most items, the previous maximum is now the recommended limit. Staying within this recommendation is strongly advised to avoid performance issues. · Models exceeding the recommended limit are now accepted up to the new maximum, but display a performance warning in the Steam Workshop browser.…
In-game event
23 Apr 2026
Update 1.12
Multiple Middle Equipment Items Multiple middle equipment items can now be selected for each unit! Script Editor Improvements The scripting editor received the following quality-of-life improvements: · Available hotkeys/actions are now displayed · Added a close button to the search panel · Added a hotkey to select all connected nodes · Script snippets containing variables can now be copied/past…