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Ancient Warfare 3
News
Update 1.7
In-game event
Update 1.7
Ancient Warfare 3
· published
24 May 2025, 13:58 UTC
All news
Players around this date
Read on Steam
New content
Added split pants that feature 2 colors similar to the split shirt
Scripting features
Added 50+ nodes to input and modify equipment settings of custom units to create modified custom units in scripts
Right clicking a quick input now displays a context menu to delete it
Increased the size of trigger size handles
Increased custom event input limit from 16 to 32
Added
Create Cuboid
and
Create Spherical
nodes to create triggers dynamically
Added
SetFill
node to create progress bars from custom info UI elements
Added
GetLeft/GetBackward/GetDown
nodes for all GetRight/GetForward/GetUp nodes
Added
GetBodyPartTransform
to get information about the position and rotation of individual body parts in world space
Added
EnableImpactAnimations
node to disable unit impact animations
Added
RestrictAim
and
RestrictWeaponSwap
nodes to prevent aiming and weapon swapping
Other features and improvements
Players can now be put into spawn lists of ground transport vehicles
Improved flame thrower damage calculations to prevent their users from receiving damage from their own flames
Added a warning to save the keyframe when an animation frame has been modified
Fixed some rendering issues with snow coverage in first person
Added the height slider for custom corpses
Added overcast weather to some biomes. Overcast applies the same lighting changes like rain, but without the rain particles
Added rain without sound weather option to some biomes
Improved rain collisions
Improved placement of modular stairs
Added a warning when moving background options into out of bounds regions
Added additional Weapon 5 - 8 keybinds, scripting nodes and vehicle support to allow the player to control more slots in custom vehicles
Added crouching and ground sitting animations for custom ground vehicle unit slots
Bug fixes
Fixed a bug that caused pathing problems on foundation stairs depending on their height
Fixed some positioning and scaling issues with attachments on certain weapons
Fixed some navigation problems related to horses
Fixed vehicle drive over option
GetUnitsInside node now reflects changes after a unit died
Fixed script compilation issues when using invalid quick input references
Fixed SetTransform node errors
Fixed cases where vehicle navigation was not generated
Fixed an issue that caused some mp3 files to not play correctly
More from Ancient Warfare 3
Other announcements
All news
Community
17 Aug 2026
Medieval Map Competition
Starting today through September 7, an official Map Competition is live! Show off your map-making skills around a specific theme for a chance to win Steam Digital Gift Cards for the top 3 creators. Read on for all the guidelines, rules, and submission details! Start: Now End: September 7, 2026, 15:00 UTC Theme: Medieval Create a map inspired by the medieval world! Your map could feature warring…
Game update
29 Jun 2026
Update 1.12.1
Increased vertex limits Maximum vertex limits have been increased for nearly all custom item types. For most items, the previous maximum is now the recommended limit. Staying within this recommendation is strongly advised to avoid performance issues. · Models exceeding the recommended limit are now accepted up to the new maximum, but display a performance warning in the Steam Workshop browser.…
In-game event
23 Apr 2026
Update 1.12
Multiple Middle Equipment Items Multiple middle equipment items can now be selected for each unit! Script Editor Improvements The scripting editor received the following quality-of-life improvements: · Available hotkeys/actions are now displayed · Added a close button to the search panel · Added a hotkey to select all connected nodes · Script snippets containing variables can now be copied/past…