Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Ancient Warfare 3NewsUpdate 1.9
In-game event

Update 1.9

Ancient Warfare 3 · published 1 Oct 2025, 17:38 UTC · build 20210350

All newsPlayers around this dateRead on Steam

Custom support creator


There is a new custom support equipment creator which allows you to create many new items like ammokits, medkits, shield and heal fields, glowsticks and airdrop flares!

Editor hover and placement effect


Objects are now highlighted when hovered in the battle editor, making it easier to know what you will select before clicking. In addition, there is a small animation for placed objects to make the editor feel more alive!

Scripting support for unit traders


Various nodes have been added to allow you to turn any unit into a trader and modify their offers at any time!

Scripting naval vehicle spawning


All naval vehicles can now be spawned with scripting to add additional reinforcement. Each ship has predefined slots to spawn units, which will then be dropped off on the coast.

Ammo crate settings


There are new settings for ammo crates and small ammo packs to adjust their content. This can be helpful if you are using custom items, but have to adjust their functionality to fit the balancing of your map!

Scripting features

  • Drag select is now possible while selecting references for ref collections
  • Tags can now be added to triggers, lights, walls and fog in the scripting editor
  • Added attack range input to SpawnGroundVehicle / SpawnTransportVehicle nodes
  • Added Equipment/PreventDespawn node to prevent dropped weapons from being despawned
  • Added Get/SetFovMult nodes to modify the player's camera fov
  • Added Delayed N Loop which runs n times with a set delay in between iterations
  • Added CooldownEx / ObjCooldownEx nodes with an additional output to run actions while on cooldown
  • Added IsBlocking and IsAiming nodes for the player
  • Added ReplaceWeapon node that works similarly to ReplaceUnitCustom, but uses the source unit and only changes its weapon

Other features and improvements

  • Added the ship cannons as siege weapons with 4 different ammo variants
  • Added an option to prevent equipment from being picked up
  • Added an option to make doors blocked, disabling all interaction. These can only be opened through scripting
  • Added a search bar for attachments in the equipment panel, unit creator, trading editor and weapon settings panel
  • The color of modern modular doors can now be changed
  • Added an 'all' button to ammo lists in the custom creators to ensure each caliber is included at least once
  • Added separate sounds for custom vehicles: idle, running, start
  • Added a 3D terminal in the item creator's testing area to spawn additional equipment for testing
  • Added EMP grenade options to the custom grenade editor

Bug fixes

  • Fixed some interaction bugs that could result in invisible UIs
  • Fixed navigation problems related to doors on concrete triangle foundations
  • Fixed muzzle flash positions of vehicle weapons
  • Fixed several issues with the unit spawner settings panel in the battle editor
More from Ancient Warfare 3

Other announcements

All news
Community17 Aug 2026Medieval Map CompetitionStarting today through September 7, an official Map Competition is live! Show off your map-making skills around a specific theme for a chance to win Steam Digital Gift Cards for the top 3 creators. Read on for all the guidelines, rules, and submission details! Start: Now End: September 7, 2026, 15:00 UTC Theme: Medieval Create a map inspired by the medieval world! Your map could feature warring…Game update29 Jun 2026Update 1.12.1Increased vertex limits Maximum vertex limits have been increased for nearly all custom item types. For most items, the previous maximum is now the recommended limit. Staying within this recommendation is strongly advised to avoid performance issues. · Models exceeding the recommended limit are now accepted up to the new maximum, but display a performance warning in the Steam Workshop browser.…In-game event23 Apr 2026Update 1.12Multiple Middle Equipment Items Multiple middle equipment items can now be selected for each unit! Script Editor Improvements The scripting editor received the following quality-of-life improvements: · Available hotkeys/actions are now displayed · Added a close button to the search panel · Added a hotkey to select all connected nodes · Script snippets containing variables can now be copied/past…