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Ancient Warfare 3NewsUpdate 1.3
In-game event

Update 1.3

Ancient Warfare 3 · published 12 Aug 2024, 13:59 UTC

All newsPlayers around this dateRead on Steam

Blur screen effect scripting node


The new scripting node can be used to blur the screen to simulate various effects.

Unit impact animations


Units will now react to bullet/melee impacts. The strength of the effect depends on the bullet damage, hit armor and body part, melee weapon weight and randomness.

Block AI navigation areas


Instead of only adjusting how likely AIs will move in certain areas, you can now totally block them entirely. AIs will not navigate within that area and will behave as if an object is placed there.

Choose preview rotation


While placing a preview, you can now input a rotation to place an object at a specific angle.

Laser wall blocking


Lasers from weapon attachments will now be blocked by walls. This effect can be deactivated in the game settings.

Other features & Improvements

  • Workshop items can now be uploaded as "unlisted" from within the game
  • Removed small gaps between the vanilla shirts and pants
  • Pillars can now be placed below other pillars and dragged down to place multiple at once
  • Scripting fog areas can now be rotated on each axis through their settings UI
  • Added GetMouseWheel scripting node
  • Added an option to rotate the editor snapping grid
  • Unit ragdolls now collapse faster

Bug fixes

  • Fixed that Melee scripting events did not trigger for units are punching with their gun
  • Fixed that creating custom units from the zombie tab would cause invalid faction setups
  • Fixed dropping/removing weapons within the OnPickUpEquipment scripting event
  • Fixed a bug that caused units to randomly forget their targets and stop due to missing view on the target
  • Fixed that deleting a navigation obstacle could lead to invalid AI navigation around that area
  • Fixed that support equipment uage didnt work in many cases for AI units
  • Fixed incorrect player health text display on the HUD for some values
  • Fixed incorrect weapon sizes when starting to control certain units
  • Fixed incorrect terrain culling while editing it in the battle editor
More from Ancient Warfare 3

Other announcements

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Community17 Aug 2026Medieval Map CompetitionStarting today through September 7, an official Map Competition is live! Show off your map-making skills around a specific theme for a chance to win Steam Digital Gift Cards for the top 3 creators. Read on for all the guidelines, rules, and submission details! Start: Now End: September 7, 2026, 15:00 UTC Theme: Medieval Create a map inspired by the medieval world! Your map could feature warring…Game update29 Jun 2026Update 1.12.1Increased vertex limits Maximum vertex limits have been increased for nearly all custom item types. For most items, the previous maximum is now the recommended limit. Staying within this recommendation is strongly advised to avoid performance issues. · Models exceeding the recommended limit are now accepted up to the new maximum, but display a performance warning in the Steam Workshop browser.…In-game event23 Apr 2026Update 1.12Multiple Middle Equipment Items Multiple middle equipment items can now be selected for each unit! Script Editor Improvements The scripting editor received the following quality-of-life improvements: · Available hotkeys/actions are now displayed · Added a close button to the search panel · Added a hotkey to select all connected nodes · Script snippets containing variables can now be copied/past…