
The new scripting node combines blur and vignette to blur the screen from the corners to simulate various effects.

Simple arithmetic expressions can now be entered in almost any numeric text input.
Supported operations include addition, subtraction, multiplication, division and parenthesized ordering

Instead of having to create an input node for each input value of a node, most types can now be input with a single click next to the input port. Node connections will clear existing quick inputs. Supported input types are types like bool, int, float, string, float3, color, references and enums.

One of the most requested scripting features has finally been realized. You can now change the speed of units by using the SetMovementSpeedMult node.

While peeking corners as the player, AI units would often not react or see the player. This has been improved and AI units will now attack the player as usual.

Ever since the 1st person viewmodel was changed to improve gunplay, there were some issues with how melee weapons felt. It looked like as if there was an offset between the rendered weapon and the actual hit detection and changing the fov would cause additional issues. This has now been resolved and melee combat in first person should look and feel more accurate.