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Ancient Warfare 3NewsUpdate 1.6 - Custom Ground Vehicles
In-game event

Update 1.6 - Custom Ground Vehicles

Ancient Warfare 3 · published 21 Mar 2025, 19:40 UTC

All newsPlayers around this dateRead on Steam

New camo content


There are new clothing items with 4 and 5 color camo patterns. These patterns are available for all the existing camo clothing in normal and medium pattern size.

Custom Ground Vehicles


Custom ground vehicles are finally here!
You can find the editor right next to the other creators in the main menu.


The functionality is similar to vanilla vehicles, and —as usual— you can use your custom vehicles anywhere vanilla vehicles are supported.

The options available allow you to create a wide variety of vehicles —including transport vehicles, tracked, and wheel-based vehicles— each with a range of customization settings.
The way vehicle damage is calculated has also been updated:
Most vehicles are now immune to small arms fire, making them feel more realistic and durable on the battlefield.

Since there are far too many options to cover in these patch notes, I highly recommend checking out the guide on custom vehicles. It explains the most important settings and highlights key things to watch out for when creating your own vehicle:
https://steamcommunity.com/sharedfiles/filedetails/?id=3447919439

Other improvements

  • Added an option to autosave the battle before playing
  • Added confirmation UI when returning to the menu without saving a prefab
  • The player can now look around while riding a horse
  • Clicking on a validation error in any custom item editor will now jump to and highlight the relevant option

Bug fixes

  • Fixed a bug that caused workshop item rendering to freeze
  • Fixed that loading a prefab would not reset the undo data
  • Fixed clothing clipping in the custom equipment editors
  • Fixed some scripting runtime problems on older maps
  • Fixed laser attachment dots being on while the device is off
  • Fixed damage calculation for modified shotgun projectiles
  • Fixed that vehicle UI appear when selecting other objects
  • Fixed that custom traps did not trigger for vehicles
  • Fixed plane spawn position
  • Fixed plane movement speed
  • Fixed invisible plane bombs
  • Fixed an issue that could cause overlapping custom animation icons
  • Fixed that using undo would not reset the rotation of objects that were rotated as a dependency
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