POOP DECK Playtest
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
019 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
019 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Pirate Party Pals — v0.11.1 Patch Notes New Deathmatch capital-ship boss event — roughly every 10 minutes, a fully-upgraded fourth-rate warship arrives at the center of the map with a warning banner ("A capital ship has arrived! Beware of its broadsides!"). It out-ranges any player-built ship and patrols the middle of the fight, paying out gold for every point of damage you land on it — with a big gold and score bonus for the killing… | — | |
| Game update | # Pirate Party Pals — v0.11.0 Patch Notes - Visual Overhaul ## New - **A new toon art style for the whole fleet** — every ship hull, sail, and patch of water, plus islands, ports, gun batteries, loot crates, wreckage, and combat effects (explosions, splinters, splashes, cannon smoke), have all been redrawn in a bold, hand-inked cel-shaded look with crisp outlines. It's the same Caribbean, with a punchier cartoon-pirate finish. - **The Tactician's anchor… | — | |
| Game update | Pirate Party Pals - v0.11.0 Patch Notes - Toon Shaders Visual Overhaul - **Deathmatch wind is dynamic** — matches now open with a fixed six-lane wind layout across the map, then the wind reshuffles into a fresh, tougher pattern about five minutes in. - **Ships no longer shed debris chunks piece-by-piece while taking damage mid-fight** — wreckage still scatters dramatically the moment a ship goes down. This is temporary while a proper damage-visuals rework is under… | — | |
| Game update | Pirate Party Pals — v0.10.0 Patch Notes - Fixed Active Captains Update and more! ## New - **Four new playable captains** — Terror (ships that linger nearby spill cargo overboard — and the plunder puts a price on the Terror's own head), Tactician (a single-press brake-and-pivot maneuver — the ship brakes hard to a stop while turn rate doubles for a few seconds, guns staying free to fire the whole time), Corsair (blockades a port), and Buccaneer (can take the King's Pardon to… | — | |
| Game update | Pirate Party Pals — v0.10.0 Patch Notes - Active ability captains! ## New - **Four new playable captains** — Terror (ships that linger nearby spill cargo overboard — and the plunder puts a price on the Terror's own head), Tactician (a 180° helm pivot backed by a kedge anchor), Corsair (blockades a port), and Buccaneer (can take the King's Pardon to shed their bounty). - **Captain abilities are here** — hold the ability button to channel, fire a once-per-match… | — | |
| Game update | Small Bugfix Patch 0.9.2-2 -Fixed chaser reloads so you have more than 2 shots and they shoot closer together to make hitting the target easier -Improved the look of wake on ships and made it scale with their size -Fisherman captain now allows you to see the contents of crates and chest | — | |
| Game update | Pirate Party Pals — v0.9.2 Patch Notes - 8/1/2026 Captains V2 New - Mouse camera control — hold the right mouse button and drag to orbit and zoom the camera, in addition to the existing controls. - A real How to Play panel — the main menu button now opens a full guide with tabs for Controls, Sailing & Ships, Combat, Trade & Bounty, and Modes & Captains. - In-game score screen — press Tab (or DPad-Right on a controller) mid-match for a full standings table… | — | |
| Game update | # Pirate Party Pals — v0.9.1 Patch Notes - invisible ships bugfix -Game breaking bug fixed along with a few other quick fixes and adds # Pirate Party Pals — v0.9.1 Patch Notes ## New - **Fourth Rate's mizzen sail redesigned as a lateen** — the big warship's rearmost mast now carries a triangular lateen sail instead of a square course, for a sharper, more distinctive silhouette. - **Galleon's mizzen lateen reworked** — deeper, smoother sail belly instead of th… | — | |
| Game update | Temporary patch reversion until bug fixed Temporary patch reversion until bug fixed | — | |
| Game update | Pirate Party Pals — v0.9.0 Patch Notes - 4th Rate ship added! ## New - **Fourth Rate warship** — a hulking 50-gun two-decker joins the fleet, purchasable for 1000 gold in both Trade and Deathmatch modes. It hits harder than anything else on the water, with a full broadside on each deck. - **Frigate visual refresh** — the frigate has been rebuilt from scratch with a hand-modeled hull, real cut gunports lined with run-out cannons on both sides, a reinforced… | — | |
| Game update | # Pirate Party Pals — v0.8.0 Patch Notes - 7/29/2026 - CAPTAINS PATCH ## New - **Captains v1** — pick a captain alongside your ensign in the lobby. Each captain grants one passive perk that lasts the whole match and follows you across ship purchases and replacements: - **Iron Liver** — grog's downsides are halved and there's no hangover. - **Merchant** — a full market snapshot at the start of the match, plus extra cargo capacity on every hull. - **Smuggler** — yo… | — | |
| Game update | Pirate Party Pals — v0.7.1 Patch Notes - 7/28/2026 ## New - **Dynamic winds in Caribbean Standard** — every voyage now rolls its own wind field: shifting trade winds, strait gusts through the Windward Passage and Jamaica Channel, becalmed island lees, and roaming open-water breezes. The map's signature wind zones are always there, but their exact shape and strength changes from match to match. Check the wind chart at your spawn to plan your rou… | — | |
| Game update | Pirate Party Pals — v0.7.0 Patch Notes ## New - **Player nameplates.** Other captains' ships now fly their player name over the masthead once you sail close enough — no more guessing which rival is which in a brawl. (NPC ships stay anonymous.) - **World map wind arrows and legend.** The full-screen map now draws wind-direction arrows over any water you've actually sailed through this match, plus an always-visible legend explaining e… | — | |
| Game update | Pirate Party Pals — v0.6.1 Patch Notes Changes & Balance - Shipyard: schooners are free, and losing a ship isn't as painful. In Timed/Gold Race matches, the schooner no longer costs gold, and repurchasing any ship type you've already bought this match costs half price ("Salvage destroyed ship"). Closed an exploit where a seat could buy the same free/cheap hull over and over to spam the shipyard. - Music volume ceiling lowered. Your… | — | |
| Game update | Pirate Party Pals — v0.6.0 Patch Notes 7/24/2026 ## New - **Grog Mode** — Got rum aboard? Press G (D-pad Left on pad) to start drinking. While the grog flows your crew fires 2.5× faster — but wilder — and your ship keeps sipping another rum every few seconds. When you stop (or the barrel runs dry), a 4-second hangover hits: half turn rate and no firing. Drink responsibly. - **Treasure Fleet** — Every 10 minutes a Spanish treasure fleet sets o… | — | |
| Game update | Patch notes for Steam - v0.5.2 Patch notes for Steam (v0.5.2, PRs #139–145): # Pirate Party Pals — v0.5.2 Patch Notes ## New - Persistent ship wakes. The water itself now remembers where ships have sailed — wake trails linger and fade naturally in the water instead of just being a shape stuck to the hull. - Deathmatch gold HUD. Each player can now see their own live gold total on their HUD during Deathmatch. ## Changes & Bal… | — | |
| Game update | V2 of Deathmatch Map and Music v0.5.1 7/22/26 # Pirate Party Pals — Patch Notes v0.5.1 ## New - **Music!** Dynamic music now follows the action — calmer tunes in port, an evolving roaming theme out on open water, and a driving track for Deathmatch battles. New Master/Music/SFX volume sliders are available from the main menu and the pause menu. - **Pay off your bounty.** Wanted at sea? Dock at any colonial port and pay off your bounty in fu… | — | |
| Game update | Patch v0.5.0 Deathmatch Mode Added + Balance and bug fixes New - Deathmatch mode + Twin Forts. A full 6v6 team Deathmatch mode on a brand-new symmetric two-fort map. Pick a team in the lobby, fight out of a closed 1,100-gold loadout (no trading, loot, or bounty income — just your starting purse and full-price sell-back), and rack up kills against the enemy team, their fort batteries, and 12 roaming NPC ships. First team to 50 kills wins. - Sail upgrade… | — | |
| Game update | Update 7/19/2026 ## New - **Spread-out match starts.** Caribbean Standard no longer clusters everyone within spitting distance of each other — matches now open from 16 points scattered near the major ports (Havana, San Juan, Cartagena, Port Royal). - **Inventory panel.** Press **B** (keyboard or gamepad) any time to check your hull HP, cargo hold, and upgrades at a glance. - **Bigger parties.** The party cap is… | — | |
| Game update | Large feature add and bug fix update 7/19/2026 Pirate Party Pals — Playtest Update v0.4.0-playtest1 Sailing • Wind matters more. The effect of your point of sail is 25% stronger across every ship: running with the wind is noticeably faster, and pinching into the wind punishes you harder. Each hull’s favored points of sail now stand out — pick your ship for how you like to sail. • Hosts can now toggle wind off entirely in match settings for… | — | |
| Game update | Update notes for 7-18-26 - Continued iterative updates and bugfixes -Various NPC-brain fixes, they shouldn't get stuck anymore and should avoid land collision better. -NPCs will no longer despawn if they get far enough away from you for long enough during a chase (Let me know if this one feels better or not. We can reimplement with more generous distances to prevent despawn too) -Galleon visual rework -Light sloop visual fixes | — | |
| Game update | Additional mechanic additions 7/17 - Shoals and Trading upgrades -Added "shoals" and boat draft depths - smaller craft will now be able to sail closer to shore without "grounding" themselves. This is represented visually by different color (shallower) water. -Built out the "rumor" mechanic where players can purchase information on nearby ports trading good prices -Built out goods price tracking - upon visiting a port and opening the trading post menu your cr… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.