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POOP DECK PlaytestNewsPirate Party Pals — v0.6.1 Patch Notes
Game update

Pirate Party Pals — v0.6.1 Patch Notes

POOP DECK Playtest · published 26 Jul 2026, 15:53 UTC

All newsPlayers around this dateRead on Steam

Changes & Balance

- Shipyard: schooners are free, and losing a ship isn't as painful. In Timed/Gold Race matches, the schooner no longer costs gold, and repurchasing any ship type you've already bought this match costs half price ("Salvage destroyed ship"). Closed an exploit where a seat could buy the same free/cheap hull over and over to spam the shipyard.
- Music volume ceiling lowered. Your saved volume slider position is unchanged, the ceiling it maps to is just lower.
- Ships now scale in/out smoothly when docking or casting off, replacing the old instant pop.

Fixes

- Wake trails now actually trail, and fully disappear. Wakes now grow from the stern and vanish completely after 5 seconds.
- Settings panel no longer collapses to nothing in the exported build.
- Brigantine sails re-fitted to their yards. Foremast and main-topsail square sails now bend directly onto the yard with a clean, consistent flare from deck to topgallant.

More from POOP DECK Playtest

Other announcements

All news
Game update20 Sep 20260.12.1 Corrected0.12.1 corrected.Game update20 Sep 2026# Pirate Party Pals — v0.12.1 Patch Notes## New - **Treasure galleons have entered Tug of War.** Five minutes into the match, a neutral galleon begins patrolling between the strongholds with four light swivel guns that fire on both teams. Sink it for three rum crates, three 100-gold chests and one glowing chest. Another galleon sails in five minutes after each sinking, all match long. - **Run the glowing chest home for a team payday.*…Game update17 Sep 2026Pirate Party Pals — v0.12.0 Patch Notes - NEW GAME MODE AND WIZARD ABILITIESNew - Tug of War — a brand new game mode. Two crews, two island strongholds, one goal: tear down the enemy fortress before they tear down yours. Pick Tug of War in the lobby and the match loads the symmetric Twin Forts arena, with every ship starting berthed at its own team's fort. - Fortresses and flanks. Each side defends three structures: a central fortress and two flank towers guarding the…