Peekablock Playtest
Last seen
0Sampled 6 hours ago · not a live figure
—of peak
All-time peak
013 Sep 2026
Last seen
0Sampled 6 hours ago · not a live figure
All-time peak
013 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Playtest Update — Crouch and Prone, Private Hunters Build , Climbing Works! Everyone must update The network version went 25 → 29 — four steps in one build, including a change that renumbers how every character is spawned. An out-of-date client cannot join, and the server refuses it by name during the join. Restart Steam and update. Crouch is real It has been printed on your prompt strip for weeks and done nothing. Press C (or click the right stick) and you actually cr… | — | |
| Game update | Playtest Update — Shoot Decoys , Points Survive , Right Number of Hunters ⚠️ Everyone must update The network version went 24 → 25. As before, an out-of-date client cannot see or join your lobby — but this time the server checks it during the join itself and refuses by name, so a mismatched player now gets a clear refusal instead of connecting and quietly corrupting the session. Restart Steam and update before you organise a session. ⌨️ Two keys moved — read this bef… | — | |
| Game update | Playtest Update — Decoy ?! , Round Yourself Off , and the Plaster Gallery ? ⚠️ Everyone must update — again, and this one is a double break The network version went 22 → 24. An out-of-date client cannot see your lobby in the server list and cannot join it. Please make sure every single person restarts Steam and updates before you organise a session. If someone reports an empty server list, that is what it is. Leave a decoy standing: the clone ability Press Q as a hider… | — | |
| Game update | Fix Update : We Can Play Candy ! CI/CD Fix , Match Playlist in builds | — | |
| Game update | Playtest Update — A Second Map, One Shared Lobby, and Different Gunshot Sounds ⚠️ Everyone must update — this one breaks compatibility The network version changed (20 → 22). Unlike the last few updates, an out-of-date client cannot join you — it will not even see your lobby in the server list. That is deliberate: it is far better than two builds quietly disagreeing about what map you are playing. Please make sure every single person restarts Steam and updates before you o… | — | |
| Game update | Playtest Update — Building Where You Aim, and Late Joiners Finally See Your Pain Late joiners no longer permanently miss part of your paint If someone joined while you were painting, the strokes you made during that moment were counted as already saved when they were not actually in the image yet — so they were dropped, and that person never saw them for the rest of the session. Nothing you could do would bring them back. Fixed at the source. Blocks and paint now land where… | — | |
| Game update | Playtest Update — Building No Longer Strands You, or Freezes the Game If you were still building when the round started, you never left the lobby Reported by Zack and reproduced here: keep building as the round begins and you simply stay in the lobby for the entire round, watching a match you are not in. Fixed. The cause turned out to be two separate things stacked on top of each other, and both are fixed: · While building on yourself, your invisible collision vo… | — | |
| Game update | Playtest Update — Your Shots Land Now (plus spawns, host settings, and a big per The big one: shooting actually works If you ever shot a hider dead-on and nothing happened, that was real and it is fixed. The hit check used a thin line, and when your aim was fractionally off it re-tested the body at a point far down the camera line — several metres from where you were actually looking. That guaranteed a miss, and on a bad angle it could tag a bystander instead of the person… | — | |
| Game update | Playtest Update — Big Networking Fixes (Please Break It!) What this build is This is a networking-focused test build. Last session with ~10 players fell apart: people turned invisible to each other, guns stopped working, and the connection quietly corrupted itself. We found the cause and this build is the fix. Please play it in as big a group as you can and tell us what happens. The big one: painting no longer floods the connection · Body paint, disgu… | — | |
| Game update | Fix Update — Joining Works, and Hunters Can Actually Shoot Joining a game in progress is fixed If you joined a lobby that was already running, your game could end up blind: stuck on WAITING, no host visible, no build tools, no reticle as a hunter — for the whole session. The cause was that everything the server sent you arrived while your game was still loading the level, and the load then wiped it. Players and the match now survive that handoff, so jo… | — | |
| Game update | Playtest Update — Like Every Disguise You Loved, and the Build Menu Unsticks Vote for as many creations as you like The end-of-match showcase no longer makes you pick just one. Every card is its own toggle — like everything you thought was good , change your mind, untoggle. If three people built something great, all three can hear about it. The build menu can't get stuck any more · Fixed the hollow build menu from the last playtest: when the round reset took your body m… | — | |
| Game update | Playtest Update — Throw Bananas, Vote on the Best Disguise, and Paint That's Act Spectators get to join in · Caught? You're not just watching any more. Throw things at the players still in the round. · Bananas leave a peel on the ground — whoever steps on it goes down. Aim well. · Splats and slips have their own sounds, so everyone knows exactly what just happened to you. Vote for the best disguise When the match ends, everyone's creations go up in a showcase and you vote f… | — | |
| Game update | Huge Update — Walk Around the Lobby, Vote on Disguises, Throw Bananas! The lobby is a real place now · No more menu screen: you spawn INTO the level before the match and walk around with everyone else — build, paint, pose, taunt and chat while you wait. · The controls are physical: walk up to a station to start the match, change your body (it changes on you instantly), or open match settings. · Want to hunt? Stand on the HUNTER PAD before the countdown ends to vol… | — | |
| Game update | Small Update — Real Names & Forced Taunts Quick follow-up to today's big update · The results screen and kill feed now show players' REAL names — you finally know who caught you. · Hiders: the Forced Taunt setting now actually makes you whistle on its interval. Stay quiet at your own risk — the lobby's match settings decide how often you can't. · Hunters spawn on clear ground instead of inside the house. Update before playing together… | — | |
| Game update | Playtest Update — One-Round Matches, Real Climbing & Music! Matches, reshaped · A match is now ONE round with the scores shown right away — and when it ends (or the host ends it), the whole group lands back in the lobby together. Rematch is one START away. · Joining a session mid-match now takes you to the lobby properly instead of a phantom half-match. · Fixed matches occasionally hanging on start, double spawns at round start, and the results screen f… | — | |
| Game update | Playtest Update — Start Countdown & The Game Gets Loud! Countdown to the hunt · Starting a match now kicks off a short countdown everyone can see in the lobby — no more instant yank into the level. · The host's START button becomes CANCEL during it. Cancelling keeps everybody in the lobby like nothing happened. · Players joining mid-countdown see the correct remaining time. The game finally makes noise · Seeker shots are audible to everyone — and th… | — | |
| Game update | Playtest Update — Lobby Voice Works, and It's On V Now! Voice chat: fixed in the lobby, moved to V · Voice chat now works while you wait in the lobby room — both talking and hearing. Sorry about the silence! · Push-to-talk moved from U to V . Same hold-to-talk, new key. · Muting a player from the list works in the lobby too, and voice hands over cleanly when the match starts. Key changes (seekers, read this) · V = voice (everywhere). · H = show/hide… | — | |
| Game update | Playtest Update — New Wall Climbing & Round 2 Forge Fixes Climbing, reworked The tilted surface crawl is gone — you now stick to walls upright and climb with proper controls, with on-screen prompts showing your options while you cling. Tell us how it feels! The forge works past round 1 · Gun painting now works in round 2 and beyond — the gun stays paintable while forging. · The round reset no longer slams the forge shut while you're still decorating.… | — | |
| Game update | Quick Fix — Painted Guns Show Up Right for Everyone Forged gun fixes · The gun you painted in the forge is now visible to every other player — it could previously show up for others as no gun at all. · Fixed your own gun coming back with scrambled paint when it equipped. · Small pause-menu presentation polish. Playtest tip: if we ask you for debug info about gun or paint sync, press F11 and send us your log file. See you in there! | — | |
| Game update | Playtest Update — Seekers, Your Gun Works Now! Shots land where you aim · Fixed the third-person aim: the shot now hits exactly what's under your crosshair, instead of quietly missing by a body's width at range. · Shooting down at crouched hiders — kind of the whole point of the mode — no longer gets rejected by the server. Dead-on aim is a hit now. · Ammo is unlimited by default. The host can still set a limit in match settings. Everyone s… | — | |
| Game update | Playtest Update — The Lobby Room & Drop-In Rejoin! A real lobby! No more waiting on a flat menu , creating or joining a server now drops you into a cozy toy-workshop room. Your picked body stands right there in the room, changes the moment you re-pick it, and what you see is what spawns when the match starts. The new lobby screen brings the roster, map card, chat (ENTER) and voice (U) together, with host controls tucked bottom-right , guests on… | — | |
| Game update | Playtest Update : Forge Your Own Gun! The Gun Forge · Hunters now FORGE their own gun during the hide phase , build it voxel by voxel with the full Build & Paint tools, in first person · Your paint job replicates too: everyone sees exactly the gun you made, mounted in your hand when the whistle blows · Aim down your own creation , your character and gun track your reticle for everyone watching · Get converted mid-round? You're hand… | — | |
| Game update | Playtest Update — Internal Cleanup Removed developer-only tools from playtest builds (direct-IP connection panel and debug overlays) — regular Steam play is unaffected · Internal plumbing: playtest builds now use the game's own Steam app identity end to end | — | |
| Game update | Playtest Update — Discord Presence & PeekaBlock Branding Discord Rich Presence: with Discord running, your profile now shows you're playing PeekaBlock , including whether you're in the menu, in a lobby, or mid-match · The game is now properly branded as PeekaBlock (window title and executable) · Heads-up: this update moves the local settings folder, so your in-game settings volume, etc.) reset once — set them again and you're good | — | |
| Game update | Playtest Update — Combat Feel, Build Panels & Fixes (July 17) Hunter combat overhaul · New first-person shooting feel: gun model, sway, muzzle response, and hit feedback · Voxel burst effects on hit, colored by the surface you shoot Building & painting · The designed Build/Paint panels now drive the real build mode — pick shapes and paint straight from the panel · Paint the full surface from the panel, not just the color · Much faster disguise editing — n… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.