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Peekablock PlaytestEventsPlaytest Update — New Wall Climbing & Round 2 Forge Fixes
Game update

Playtest Update — New Wall Climbing & Round 2 Forge Fixes

Peekablock Playtest · published 22 Jul 2026, 01:29 UTC

All eventsPlayers around this dateRead on Steam

Climbing, reworked


The tilted surface crawl is gone — you now stick to walls upright and climb with proper controls, with on-screen prompts showing your options while you cling. Tell us how it feels!

The forge works past round 1

  • Gun painting now works in round 2 and beyond — the gun stays paintable while forging.
  • The round reset no longer slams the forge shut while you're still decorating.
  • Fixed guns briefly showing up wrong or empty for other players after forging.

Better spawns, better joins

  • The server now validates every spawn spot — no more popping into walls or weird offsets at round start.
  • Joining is more resilient: stale lobbies get cleaned up, dropped relay connections retry, and when a join fails you get told why.
  • The loading screen now holds until your body and role actually exist — no more arriving in a round before you're really there.

Polish

  • The pose wheel can't open before you've spawned, and build panels stay inside the screen.
  • Performance cleanup: removed a hidden logging flood that could cost frames in busy matches.

Known issue: voice chat doesn't work while in the lobby room (match voice is fine) — fix is in progress. Keep the reports coming!

More from Peekablock Playtest

Other announcements

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