Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Peekablock PlaytestEventsPlaytest Update — Building Where You Aim, and Late Joiners Finally See Your Pain
Game update

Playtest Update — Building Where You Aim, and Late Joiners Finally See Your Pain

Peekablock Playtest · published 31 Jul 2026, 10:29 UTC

All eventsPlayers around this dateRead on Steam

Late joiners no longer permanently miss part of your paint


If someone joined while you were painting, the strokes you made during that moment were counted as already saved when they were not actually in the image yet — so they were dropped, and that person never saw them for the rest of the session. Nothing you could do would bring them back. Fixed at the source.

Blocks and paint now land where you are actually pointing


The invisible box used to detect what your cursor is over was the full square outline of a block, hollows included. You could therefore "hit" a face that does not exist:

  • The placement ghost fought the real surface and flickered between valid and invalid.
  • Gun-forge blocks snapped to that phantom box instead of the real surface, so pieces landed in the wrong place.
  • Free-hand painting could paint faces nobody clicked on.


All three come from the same cause and are fixed together.

Rotation Lock is now a toggle, not a hold


Hanging still at a chosen angle is the longest thing a hider does, and keeping it used to mean holding the button down for the entire hide while also moving, jumping and crouching. Press it once to freeze your angle, press again to release.

A wide disguise no longer lifts you off the floor


Building outwards rather than upwards made your invisible collision shape extend well below your feet, and the physics engine pushed you up out of the ground to compensate. Wide disguises now sit properly.

Also in this build

  • The waiting area is bigger and now finds you a clear patch of floor instead of a fixed spot someone is already standing on.
  • Forge blocks no longer pile into a single cell when the shape changes underneath them.
  • The game now follows your operating system's language on first launch, falling back to English.

Heads up


The network version did not change, so someone on the previous build can still join you — without any of these fixes. Please make sure everyone updates.

What we most want to know

  • Build against walls, floors and other blocks. Does it go where you aim, every time?
  • Have someone join partway through while you paint, then ask what they see on you.
  • Paint yourself and check a teammate can actually see it. A lot of paint code changed here — tell us if anyone looks plain or unpainted.
  • Build wide rather than tall. Do you stay on the ground?

If something looks wrong, press F12 the moment it happens — it marks that exact instant in your log — then run Collect-Logs.bat and send us the folder.

More from Peekablock Playtest

Other announcements

All events
Major update24 Aug 2026Welcome, Playtesters!👋 Hello, and welcome 🎉 If you are reading this, you are one of the first people outside our studio to play PeekaBlock. Thank you — genuinely. Come in, mind the wet paint. Here is the pitch, in case you clicked "Play" before reading anything: you are a block. Hiders paint themselves, stick cubes to their own bodies, strike a pose and try to pass as furniture. Hunters walk around shooting thing…Peekablock PlaytestGame update20 Aug 2026Four New Maps, Ghosts, and Melee and much more!Everyone should update The network version went 31 → 47 — sixteen steps in a week. An out-of-date client cannot join at all. Restart Steam and update before you organise anything. The map list is almost entirely new Four brand-new maps are playable: Zoo , Battlefield , Egyptian Temple and Pirate Cove . They join Plaster Gallery. Cactus Courtyard and Candy have been parked — pulled out of the ro…Peekablock PlaytestGame update13 Aug 2026Playtest Update — Crouch Is Gone, Prone for Hunters, Weapon ForgeEveryone must update The network version went 29 → 31. An out-of-date client cannot join. This one matters more than usual: a mismatched player's lowered body would be treated as standing by the server while they believed they were hidden, so shots would land where neither player expected. Restart Steam and update. ⌨️ Crouch is gone, and prone has changed hands We shipped crouch two days ago. I…