Spectators get to join in
- Caught? You're not just watching any more. Throw things at the players still in the round.
- Bananas leave a peel on the ground — whoever steps on it goes down. Aim well.
- Splats and slips have their own sounds, so everyone knows exactly what just happened to you.
Vote for the best disguise
When the match ends, everyone's creations go up in a showcase and you vote for your favourite. The portraits are rendered from the real disguises people actually built and posed in — so if you spent the whole round on a masterpiece nobody found, this is where it finally gets seen.
Taunting pays — if you dare
- Taunting near a hunter banks you points, and the closer and riskier the taunt, the more it pays.
- Your income shows up as a toast for you and a headline in the kill feed for everyone else.
- Hosts: the Forced Taunt setting drives how often hiders automatically whistle.
The colour you pick is the colour you wear
- The paint coat no longer re-lights your colour — what you pick is what everyone sees.
- The eyedropper stores the pixel exactly as you saw it, instead of a shaded version of it.
- Metallic and gloss now work on skin and replicate, so a shiny or glowing paint job looks the same to everyone, not just to you.
- Painted disguises fade into distance fog like everything else. They used to stay fully saturated past 100 m — the better your disguise, the more you stood out.
The lobby is a place now
- You spawn into a real room and walk around before the match, in your own body.
- Walk up to the interaction cubes to ready up, pick your body and change settings — no menu buttons.
- There's a volunteer pad if you want to be a hunter.
- Hunters wait in a sealed room during the hide phase and are released at the whistle.
- The pre-match countdown is now 15 seconds.
The forge, rebuilt
- Choose your weapon type before you forge it.
- The gun sits properly in your hand on a real hand socket, held in the armed pose while you build.
- You can build your body during the forge instead of choosing between the two.
- Your carried gun no longer blocks build rays aimed at your own body.
Falling out of the world
Fall off the map and you're no longer stuck forever — hunters respawn, hiders go to spectate.
Fixes
- The bug that left players waiting forever for a role — sometimes forcing the host to close the session — is fixed, with a server-side rescue if the trigger is ever missed again.
- Late joiners rebuild long paint sessions correctly.
- Leaving build mode no longer shoves you off your spot or through the floor.
- Climbing no longer cancels a pose you were holding.
- Fixed guns appearing detached from a player's hand.
- Esc now belongs to whichever panel is open, instead of closing everything at once.
- Audio volumes stay where you set them across scene loads.
- Real player names on the results screen and kill feed; non-Latin names render properly.
- A no-collision hiding spot and a backwards-reacting door are both fixed.
Heads up — everyone must update
This build changes the network protocol several times over. If someone hasn't updated, they won't see an error — they'll just see an empty server list and assume nobody is hosting. If the list looks empty, restart Steam to let the update through.
Keep the reports coming — F11 plus your log file is still the fastest way to get something fixed.