Horizon Idle
Playing now
0−3 vs. yesterday
0.0%of peak
Launch peak so far
1411:17 UTC
Playing now
0−3 vs. yesterday
Launch peak so far
1411:17 UTC
| Published | Title | Build |
|---|---|---|
| Fix: saved builds no longer lose their gear A saved build you were not flying could come back empty or with the wrong modules. Its gear waits in the armory, and escort AUTO-FIT took the best modules there, which were that build's. Escorts now leave a saved build's modules alone: AUTO-FIT skips them and a manual fit says "Saved in one of your Builds". Spare copies (extra batteries and the like) can still go to escorts. · Gear already fitt… | 25853672 | |
| Update: every enemy has its own sigil Every enemy now has its own drawn sigil on the Sector Chart, the combat screen, the Atlas, the Hunt Log and the bounty board. The body colour is its sector, the glowing eye its damage type, the rim its rank: bosses wear a gold crown, rift intruders a ghost ring. Undiscovered enemies show a grey silhouette in the Hunt Log until the first kill. · One colour per damage type everywhere: kinetic amb… | 25853140 | |
| Update: late-game factories matter again Zone 7 and Zone 8 modules now ask for much more of their factory materials (Steel, Circuit Boards, alloys, Advanced Circuits): about nine times as much. With BUILD 286's bigger crafting bonus, a few plants used to cover the whole late game; now Silicon, Copper, Iron and the rest need real production lines again. Combat drops and kill counts for late gear are unchanged. | 25848892 | |
| Update: your first fight comes right after your first research A faster first hour · Your corvette now launches with a Mass Driver fitted and 300 Ferrite Rounds loaded. Your first fight comes right after your first research; building the second gun and making more rounds come right after it. · Until you defeat the Rogue Architect, every fight in Lunar Orbit starts with a full hull and shield, and losing there does not damage your gear. · Early missions now… | 25836813 | |
| Update: Sectors 14 and 15 are clickable on the Sector Chart Fixes · Sectors 14 and 15 can now be selected on the Sector Chart. They were drawn behind the info panel on the right, so clicks never reached them. Every sector now has its own place on the route, with Sectors 13 to 15 running along the bottom of the chart. · Long sector names no longer push the info panel and its ENGAGE button past the right edge of the screen. Sector Chart · The chart shows… | 25807627 | |
| Update: loading-screen freeze fixed Fixes · Fixed the game freezing on the loading screen. If the game was closed while your ship was fighting an enemy it destroys faster than that enemy can attack, the offline repair-kit calculation could run for hours while the game loaded. It now takes a fraction of a second, and kit use is otherwise unchanged. · The Batteries & Power tip now highlights your ship's power grid in the Ship Desig… | 25785894 | |
| Update: a smoother first two hours Fewer tips, at the right time · New players now get one short tip per screen instead of up to three. · The tips about research sectors, the sector chart and batteries now wait until they matter: when Zone 2 opens, or when your ship's power grid is nearly full. · The mission tips are one card now: Your Mission. It also says you can claim a finished step from the chip in the top bar. The road to… | 25784537 | |
| Update: a faster first hour, kinder combat, and a real economy for your plants A faster first hour · Your first fight comes about twice as fast: repair kits are now taught right after it. · Energy Doctrine asks for one Plasma Cutter, and a Tin Mine beat comes first. A second cutter is its own mission afterwards. · The first tours of Engineering and Combat are shorter and only explain what you can already use. Combat · Your hull repairs itself between fights. · Losing a fi… | 25720884 | |
| Big Update: Parallels The Warp no longer resets your run. It now takes you into a harsher parallel universe, and everything you own comes with you. The Parallel ladder · There are five Parallels, I to V. You start in Parallel I, and existing saves start there too. · The singularity on the Sector Chart now opens only when the final boss of your current Parallel falls: the Zone 10 boss in Parallel I, then the Zone 15… | 25714534 | |
| Update: Fleets That Fight, Industry That Scales Your fleet · Fleet ships now carry modules. Pick a ship on the new ship bar in the Ship Designer and fit it from the same armory as your flagship: every slot type except Sensor. AUTO-FIT fills a ship for you. · Escorts now fight beside your flagship. They appear on the combat page with their own hull and shield bars, enemies shoot at them (bigger hulls draw more fire), and an escort that is des… | 25709063 | |
| Update: Escorts Join the Fight Fleet escorts now fight beside your flagship. They draw enemy fire by hull size and can be destroyed. An escort lost in battle is lost with every module it carries. Escorts are fitted in the Ship Designer with your flagship's slots and Armory. The combat screen shows every ship's gun charge bars. Fixed: modules fitted on escorts could show as "INVALID ID" after a Warp or reload. Fixed: repair k… | 25696293 | |
| Update: Choose Your Bounty Reward Changes · The Bounty Board is redesigned. Every contract is one compact card: its kind (Hunt, Boss or Elite), the target, the count and the reward as icons. Running contracts show a progress bar and finished ones a gold CLAIM button. The long explanations moved into tooltips. · Claiming a contract now lets you choose 1 of 3 modules. The rarity is rolled once, then three modules are offered; hov… | 25670593 | |
| Update: Cleaner Infrastructure, No Level Locks Changes · The infrastructure panel on every Mine and Engineering card is redesigned: far less text, more at a glance. A status ring shows each plant at work. It fills over every production cycle and flashes when the plant delivers, turns amber when the plant is switched off or waiting for an input, and red when your power grid is short. Output, power use and the comparison with working by hand… | 25646306 | |
| Update: Better NG+ Drops Fixes · Enemies in Zones 12 to 15 now drop their own zone's weapons and armour (Lance, Etcher, Bulwark and Barrier) instead of the basic Corrosion Blaster, which was much weaker than anything else out there. As with every drop, a zone's gear starts dropping once you have researched its armaments. | 25634993 | |
| Update: Plant Speed Fix Fixes · Plants running at their guaranteed minimum rate now speed up with your Infrastructure level, and refining plants with Warp too. These bonuses used to reach only plants running above the minimum. At Infrastructure level 100 every plant runs twice as fast as at level 1. · Industrial Logistics no longer counts twice on refining plants (the 273 change applied it on top of a speed they alrea… | 25634438 | |
| Update: Set Bonus Fix and a Research Rebalance Fixes · Set bonuses stacked again on every kill until you changed your equipment, so a set grew stronger the longer you farmed, and Warden's Quarantine could push the shield past its limit until the ship died. Thanks for the report! Every set bonus now applies once per fight, at its listed value. If your set felt much stronger late in a long session, that was the bug. · Offline combat pays the… | 25633910 | |
| Update: Silver From the Smelter Fixes · The Zinc Smelter now produces Silver as well as Zinc, one Silver for every two Zinc, the same as crafting Zinc Reduction by hand. Automating zinc used to cut off your only Silver source. Thanks for the report! · Research descriptions no longer mix English names into Turkish, Chinese, German and French text, and 55 more names and lines are translated. · Achievement boss names now match t… | 25626696 | |
| Update: A Normal Market Market · Standing Orders are gone. The Market is now a plain market: SELL lists every material you hold that the station has a price for, sorted by sector like BUY. Type how much to sell on any rows, or press MAX, and one SELL press sells them all. · Everything with a price can be sold now, including raw materials like Dirt and Water that never had an order before. Keys never appear: boss cores… | 25559034 | |
| Update: Save Guard A player lost four days of progress to an accidental NEW GAME. That cannot happen again. Saves · NEW GAME on the title screen now asks first when a save exists, and shows what it would replace: time played, warps, last save. KEEP MY SAVE is the default answer. · Nothing is deleted any more. New Game and Hard Reset move your current save into an archive (the newest five are kept), and RESTORE PR… | 25558416 | |
| September 26 Update 2: Matrix Slots, Fullscreen, Fixes Fixes · Ship Designer crash in German: opening the Ship Designer before equipping your first module closed the game, every time. Fixed, along with the layout problem behind it, which could also freeze the Ship Designer in other languages. Thanks to everyone who reported it. · Lag with many materials in production: the Inventory and the Research Lab redrew everything on every production tick, wh… | 25547063 | |
| September 26 Update: Crash and Freeze Fixes, Engineering Sub-Tabs Fixes Ship Designer crash Hovering over or picking up a module still marked NEW, such as fresh loot or a mission reward, could close the game. This is fixed. Thanks to everyone who reported it. Freezes after crafting a Matrix Core After you crafted a Matrix Core, the game could stop responding when you opened the Ship Designer or the Matrix Cores tab, switched a filter, searched, or used a Hack… | 25539730 | |
| September 25 Update: One Research Tree, the Market and the Story DISPATCH is on the line Mission Control has a voice now. DISPATCH, the Company's remote handler, speaks up on the missions that matter: your first day stranded in orbit, your first kill, every new sector, every boss and the moment the Singularity opens. Every boss and every enemy of the opening sectors also has its own Atlas entry. · A slow starfield sits behind every page, with a nebula tinted… | 25521937 | |
| 22 September Update: New Material Icons and the Orders Ledger A new look for every material Nearly 200 materials have new 3D-rendered icons. Ores, ingots, crystals, circuits, ammunition and artifacts now read as the objects they are instead of flat symbols, and materials that used to look alike are easier to tell apart in the inventory. Orders: set an amount, press Deliver once The Orders board is now a sell ledger. Type a quantity on each line, or hit MA… | 25453160 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 10 Oct 2026new | Sat | 18:23 | Fix: saved builds no longer lose their gear | 25853672 | public | 1 | — |
| 10 Oct 2026new | Sat | 18:07 | Update: every enemy has its own sigil | 25853140 | public | 1 | — |
| 10 Oct 2026new | Sat | 12:33 | Update: late-game factories matter again | 25848892 | public | 1 | — |
| 9 Oct 2026 | Fri | 19:53 | Update: your first fight comes right after your first research | 25836813 | public | 1 | — |
| 8 Oct 2026 | Thu | 15:29 | Update: Sectors 14 and 15 are clickable on the Sector Chart | 25807627 | public | 1 | — |
| 7 Oct 2026 | Wed | 19:12 | Update: loading-screen freeze fixed | 25785894 | public | 1 | — |
| 7 Oct 2026 | Wed | 18:09 | Update: a smoother first two hours | 25784537 | public | 1 | — |
| 5 Oct 2026 | Mon | 16:31 | Update: a faster first hour, kinder combat, and a real economy for your plants | 25720884 | public | 1 | — |