The infrastructure panel on every Mine and Engineering card is redesigned: far less text, more at a glance. A status ring shows each plant at work. It fills over every production cycle and flashes when the plant delivers, turns amber when the plant is switched off or waiting for an input, and red when your power grid is short. Output, power use and the comparison with working by hand are shown as icons with numbers. Power is a compact control (off, eco, run, boost), and the cost boxes fill up as you gather the materials. Hover anything for the details.
The BUILD button now shows what one more plant adds, including the smaller gain once you stack many of the same plant.
A plant that is waiting for an input now tells you which one and how much it needs (hover its status ring).
Skill levels no longer lock Mine or Engineering activities. Research is the only requirement. Levels still raise your yields and your crafting speed.
Plants now pay every output of the activity they automate. For example, the Nickel Refinery now produces Cobalt as well, just like refining Pentlandite by hand. Five more plants are fixed the same way.
The Antimatter Generator now unlocks in Sector 9, next to the building that makes its fuel. Power plants now climb one per sector: Orbital Solar Relay (Sector 7), Fusion Core (Sector 8), Antimatter Generator (Sector 9).
Fixes
Search boxes (Inventory, Engineering, Atlas, Ship Designer, Production and the Salvage Vault) now find items by the name shown in your language. English names still work too.
Loot filter: the auto-recycle options no longer keep a leftover tick when you pick a different one.