Ship Designer crash in German: opening the Ship Designer before equipping your first module closed the game, every time. Fixed, along with the layout problem behind it, which could also freeze the Ship Designer in other languages. Thanks to everyone who reported it.
Lag with many materials in production: the Inventory and the Research Lab redrew everything on every production tick, which could slow the game to a crawl. They now update only what changed.
Missions that ask you to fabricate and equip modules now count every copy you own, at any rarity, including drops and bounty rewards. Weapon missions complete as soon as one of the requested weapon is equipped.
Matrix Cores now show their proper color in every language.
New
Fullscreen: Settings > Interface, the main menu's settings, or F11 (or Alt+Enter) on any screen. The game remembers your choice.
Matrix Slots: clicking equipped gear that has Matrix slots asks whether to unequip it or manage its slots, and clicking stored gear with slots opens them directly. The Matrix Slots window shows each core and its bonus, removes cores, and puts in any core you hold. Clicking a socket on a card no longer removes its core by accident.
Atlas: SOURCED FROM now names the research each recipe, plant or mining action needs. Click a locked one to open it in the Research Lab.
Combat: the CONSUMABLES panel shows whether automatic kit use is unlocked, which research unlocks it, and the hull and shield percentage at which your kits fire.
Balance
Capacitor Shard now restores 20% shield (was 10%). It unlocked after the Basic Shield Booster but restored less.