The Bounty Board is redesigned. Every contract is one compact card: its kind (Hunt, Boss or Elite), the target, the count and the reward as icons. Running contracts show a progress bar and finished ones a gold CLAIM button. The long explanations moved into tooltips.
Claiming a contract now lets you choose 1 of 3 modules. The rarity is rolled once, then three modules are offered; hover a card to lift it off the deck and click to keep it. Your loot filters still apply.
The Shipyard and the Ship Designer show ship slots as icons, and hull as a ship icon with a number. Hull, Shield and Grid rows have new icons.
Repair kits now heal in the order you unlock them: Nanoweave Mesh restores 15% hull (was 25%) and Chitin Hull Patch 25% (was 15%).
Tooltips have a new look with brighter, easier-to-read text.
Fixes
Hovering a building, material or module name in a research card, a recipe or a socket now opens its info card next to the cursor at its real size. Some cards opened at the top of the screen and looked empty.
Info cards are fully translated: building descriptions, cost lines (they could show internal names) and material categories.