Set bonuses stacked again on every kill until you changed your equipment, so a set grew stronger the longer you farmed, and Warden's Quarantine could push the shield past its limit until the ship died. Thanks for the report! Every set bonus now applies once per fight, at its listed value. If your set felt much stronger late in a long session, that was the bug.
Offline combat pays the same loot bonuses as online combat (sector tier, Efficiency research, Warp). Offline sweeps used to pay a fraction of the same kills.
Titanium from the Industrial Centrifuge and Nitrogen from the Industrial Electrolysis Plant are now paid offline and shown in the production rates.
The Ship Designer's DPS counts Cryo weapons and every research, Warp, fleet and set damage bonus.
Shipyard hull cards include your research HP bonuses.
Emergency Auto-Repair keeps using shield kits when your hull kits run out.
Research bonuses apply the moment you research them.
Retired research now refunds its full cost. Earlier builds refunded only part, and those refunds can't be recalculated.
Research cards list every Mine action, recipe and building they unlock, and many wrong or outdated research descriptions are corrected in every language.
Mine and Engineering cards no longer grow wider when you switch a plant to ECO, OFF or BOOST (or back again), so the page stays inside the window in every language.
Item hover cards are about a third smaller. They always open fully on screen beside the cursor and no longer show empty bands between sections.
Balance
Shipwright I costs 80 Steel, 32 Circuit Boards and 60 Common Artifacts (was 240 / 96 / 60), the amounts its mission asks for. Shipwright II costs 126 Steel, 6 Advanced Circuits and 10 Reinforced Plating (was 400 / 16 / 126).
Efficiency I asks for 376 Rimeplate Scrap from the Glacier Belt instead of 15,000 Common Artifacts. Efficiency cards now say each tier replaces the one before, and they list the combat loot bonus.
Efficiency II, Industrial Catalysis and Exotic Metallurgy cost about a ninth of their old materials (Efficiency II: 16,000 Titanium, was 140,000).
Lighter material costs for Superalloy Engineering, Quantum Dynamics (2,000 Radioactive Isotopes, was 40,000), Neutronium Synthesis, Efficiency III and Efficiency V.
NG+ armament research costs hours instead of weeks (Caustic Armaments: 1,000 Void Lattice, was 67,200). Cryogenic Armaments costs 100 Advanced Circuits (was 7,000).
Corrosion Armaments is gone. Rift Armaments now follows Cryogenic Armaments and also unlocks the Corrosion Blaster. If you researched it, its full cost is refunded when you load.
Industrial Logistics' +10% now also speeds up buildings running at their guaranteed minimum rate.
Galvanized Steel is researched with Advanced Metallurgy (Sector 2), so fleet frigates can be built early in every run.
Magnetic Funnels and Hydraulic Press moved to the sector where the action they speed up unlocks.