Build 25853140

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Horizon Idle · public · first seen

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Patch notes · published by the developer

Update: every enemy has its own sigil

On Steam
  • Every enemy now has its own drawn sigil on the Sector Chart, the combat screen, the Atlas, the Hunt Log and the bounty board. The body colour is its sector, the glowing eye its damage type, the rim its rank: bosses wear a gold crown, rift intruders a ghost ring. Undiscovered enemies show a grey silhouette in the Hunt Log until the first kill.
  • One colour per damage type everywhere: kinetic amber, energy blue, explosive red-orange, cryo pale ice, corrosion acid green. Before, energy was gold on enemies and blue on modules. Corrosion bosses were also tagged as kinetic on the chart and in the Atlas; fixed.
  • The crafting part "Focusing Crystal" is now "Quartz Lens", so it can no longer be mixed up with the energy ammo "Focus Crystal" (the two had the same name in Chinese, German and French).
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