Project Sol
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Weekly Update Hey everyone! I'm a little late on the Weekly update, but wait till you see what got done! Last week I talked briefly about needing assets finished and bugs fixed before releasing a demo, and we are one step closer to that goal! I've got a few finishing touches to add, and some more bugs to hunt down, but we are super close now! I'm also still working on that trailer. I'm collecting and editing… | — | |
| In-game event | Weekly Update Hello everyone! Happy Dev Log day! We are getting much, much closer to a fully stable Demo! Only a few assets left to build, and only the most stubborn bugs left to squish. And guess what? I've got my bug squishing shoes on! Let's get into the meat and potatoes, the Dev Log: Below are tons of fixes and improvements. There's also a ton of work being put in to a new trailer, so keep your eyes pee… | — | |
| In-game event | Weekly Update Hello everyone, and Happy Sunday! I’ve had a super productive week; tons of bug fixes, graphics changes, and general tweaking. I also completely reworked a few older systems to be more easily scaled. Check below for a full Dev Log! Added Features: · Reworked Solar Satellite mesh and materials. · Created a new system to manage loading resources on Satellites. · All Save Systems are no longer har… | — | |
| In-game event | Crystals Complete! My how time flies when you're trying to get Vertex counts down to a minimum, or whatever the saying is. Crystals are finally "Done", with only minor tweaks ahead. Check out the Dev Log below for a full list of changes, fixes, and improvements: Added Features: · New Asteroids and Crystals! Tons of work went in to these. · Can now see smaller amounts of resources in the Satellites. Will display i… | — | |
| In-game event | Weekly Update Bug Fixes: · Selection ring around Satellites should spawn flat instead of random angles. · Spending Carbon no longer occasionally double-charges. · Fixed issues with ID references while loading Upgrades. · Issue where loading a space station with different population values caused crashes is fixed. · Upgraded Control Node Satellites are now supported. · Mining Ships Capacity are no longer tied… | — | |
| In-game event | Screen Splash and Company Logo Hey there everyone, happy Sunday! This week has been focused on getting a Fog of War system working. After many trials and tribulations, it finally works! That took the majority of my attention, so the rest of my time was spent of Fluff :) Below is a breakdown of all additions, bug fixes, etc. I also tried to get another Version Control System to work. That didn’t pan out. Unity on Linux is unc… | — | |
| Game update | Weekly Update Hello everyone! This week has been a little slower than most. The main focus of the week has been the little things: Experience gains, UI Descriptions, etc. I also attempted to get a Fog of War working. So far all attempts of this front have failed. Three out of Seven days have been spent working with, building, and tweaking various Fogs of War. You can check out some of them on Facebook if you… | — | |
| In-game event | Weekly Update Hey everyone! There has been a TON of work completed over the last week, and I’m super excited to share it with you. New Features: · Almost all UI elements have been changed. · New UI Color system added. · Updated various UI Images. · Laser Turret Upgrades finished. · Pirates Spawning now appears in the Message area. · Changes to the Nebula system. · Created a Bootstrap System for Dev and Playe… | — | |
| In-game event | Weekly Update Features: • Can now select Music Tracks. • Music Player plays tracks randomly • Pirates now target the Player based on the Strength of the Player. • Pirates flee if out of ammo. • Pirates can heal at their bases. • Can burn Carbon for Energy • Several Satellites have their Upgrade System fleshed out. • Upgrade System can now Upgrade Weapon Systems. • Weapons Cooldown Manager created. • Added a… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.