
Bug Fixes:
Selection ring around Satellites should spawn flat instead of random angles.
Spending Carbon no longer occasionally double-charges.
Fixed issues with ID references while loading Upgrades.
Issue where loading a space station with different population values caused crashes is fixed.
Upgraded Control Node Satellites are now supported.
Mining Ships Capacity are no longer tied to their Mining Rate.
Energy Deposits from Emperor Powers are now applied and calculated correctly.
New Features:
Can now pan the camera with the Keyboard
Material Usage Charts are now working fully again.
Added Birth/Spawn/Recruitment chances to Dev Options.
Game Play Balancing:
Max Population on Space Stations reduced to 20 from 25.
Default Spawn Rate of Citizens has been lowered.
Significantly reduced upgraded Mining Ship Efficiency to 0.75 from 5.0.
Lots of Blender work this week. Specifically working with Shader and Geometry Nodes. Unfortunately the Shader math does not transfer to Unity. They use different rendering pipelines or something. The good news is that they are pretty similar, at least for what I need. That does mean that all of my Blender work with the Fog of War effects will need to be restarted. Also a lot of the new Crystals I’m working on will need to be re-done in Unity as well. But that’s how this process goes! I’ve learned a bunch of cool new things this week. Now I’ll be able to use the tools I have just that much more efficiently now!