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Project Sol›Events›Weekly Update
In-game event

Weekly Update

Project Sol · published 16 days ago

All eventsPlayers around this dateRead on Steam

Hello everyone, and happy Dev Day!This week has mostly been spent staying focused on play-testing and Trailer development.

This update is pretty small. consequently, and mostly addresses UI problems. This next week will be more of the same, but hopefully with a lot more features! This weeks goal was to eliminate any game-crashing bugs, and the good news is, i found none!
Here's the part you've been waiting for, the Dev Log:

New Features:

  • Player Ships now deploy in a formation.

Bug Fixes:

  • Main Menu exit button now works with the Shortcut button.

  • Save and Load menus scale with more than 7 save files.


Misc:

  • Changed some UI elements to HD versions.

  • Fixed Scrollbar for the Save Menu.

  • Changed Transportation and Missions menus to “Coming Soon”

  • Lasers on Pirate Ships are spread out more. Multiple beams no longer look like 1 beam.

More from Project Sol

Other announcements

All events
In-game event8 Sep 2026Weekly UpdateSeveral new additions to the game, which brings us a lot closer to releasing a Demo for everyone to try! Take a look below at some of the newest additions: New Features: · Added a Munitions Factory Satellite type. It will build bullets, missiles, and other ammunition that Satellites and Ships use. · Added a Devotion Site Satellite type. Players can assign workers here to pray, which increases t…In-game event1 Sep 2026Big Weekly UpdateHey there everyone! This week has been a flurry of activity! After last weeks tiny update, I felt like I really needed to focus on the little things. I went through all the notes in my code, and fixed everything that I could. This is a huge QOL improvement, that gets us one giant leap toward getting that long-awaited Demo up! More and more Trailer work too, that'll be coming up soon! New Featur…In-game event19 Aug 2026Weekly UpdateHey everyone! I'm a little late on the Weekly update, but wait till you see what got done! Last week I talked briefly about needing assets finished and bugs fixed before releasing a demo, and we are one step closer to that goal! I've got a few finishing touches to add, and some more bugs to hunt down, but we are super close now! I'm also still working on that trailer. I'm collecting and editing…