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Project Sol›Events›Weekly Update
In-game event

Weekly Update

Project Sol · published 3 months ago

All eventsPlayers around this dateRead on Steam

Features:

• Can now select Music Tracks.

• Music Player plays tracks randomly

• Pirates now target the Player based on the Strength of the Player.

• Pirates flee if out of ammo.

• Pirates can heal at their bases.

• Can burn Carbon for Energy

• Several Satellites have their Upgrade System fleshed out.

• Upgrade System can now Upgrade Weapon Systems.

• Weapons Cooldown Manager created.

• Added a Bootstrapping function. Allows Builds to function properly.

• Lots of GUI updates and additions.

• Tons of balancing

Bugs Fixes:

• Burn Carbon pulls the correct resources

• Transporters Unemploy correctly

• Total Energy can’t drop below 0 anymore

• Can now get into Galactic View when the Game Speed is set high.

• Pirate Bases now remove null references to Battles

• Several Save System fixes with loading Resources.

More from Project Sol

Other announcements

All events
In-game event8 Sep 2026Weekly UpdateSeveral new additions to the game, which brings us a lot closer to releasing a Demo for everyone to try! Take a look below at some of the newest additions: New Features: · Added a Munitions Factory Satellite type. It will build bullets, missiles, and other ammunition that Satellites and Ships use. · Added a Devotion Site Satellite type. Players can assign workers here to pray, which increases t…In-game event1 Sep 2026Big Weekly UpdateHey there everyone! This week has been a flurry of activity! After last weeks tiny update, I felt like I really needed to focus on the little things. I went through all the notes in my code, and fixed everything that I could. This is a huge QOL improvement, that gets us one giant leap toward getting that long-awaited Demo up! More and more Trailer work too, that'll be coming up soon! New Featur…In-game event24 Aug 2026Weekly UpdateHello everyone, and happy Dev Day! This week has mostly been spent staying focused on play-testing and Trailer development. This update is pretty small. consequently, and mostly addresses UI problems. This next week will be more of the same, but hopefully with a lot more features! This weeks goal was to eliminate any game-crashing bugs, and the good news is, i found none! Here's the part you've…